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Cap'n Kobold's latest activity
C
Cap'n Kobold
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
[+] What does a non-spellcaster Psion need/look like?
with
Like
.
But seriously, to me it seems people are mostly just throwing around disconnected bits of mechanics. I think one needs to start by...
Oct 5, 2025
C
Cap'n Kobold
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
[+] What does a non-spellcaster Psion need/look like?
with
Like
.
mostly i think they need a small (per individual character) selection of specializations that give them a number of at-will and/or...
Oct 5, 2025
C
Cap'n Kobold
reacted to
GobHag's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
But if a majority of people houserule them out, why should future editions keep them in? Or at least not heavily modify those aspect/rules.
Oct 5, 2025
C
Cap'n Kobold
reacted to
SkidAce's post
in the thread
Unearthed Arcana
New Psion update, Dungeons and Dragons Unearthed Arcana
with
Like
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Dice. We all like dice.
Oct 4, 2025
C
Cap'n Kobold
reacted to
Steampunkette's post
in the thread
Unearthed Arcana
New Psion update, Dungeons and Dragons Unearthed Arcana
with
Like
.
The Mystic got canned because Mearls was trying to make a single class capable of doing everything but with psionics. Yeah, the system...
Oct 4, 2025
C
Cap'n Kobold
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Of course most of those were never on the DMG treasure table, and you'd need the entire EM to even think about using it to randomly...
Oct 4, 2025
C
Cap'n Kobold
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
We used to joke about "Death by Gotcha", a method of DMing where things that would be painfully obvious to a real person but not to a...
Oct 4, 2025
C
Cap'n Kobold
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If a player doesn’t know anything about real world history or real world archery, then it’s not realistic to expect them to state...
Oct 2, 2025
C
Cap'n Kobold
reacted to
Willie the Duck's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Preemptive note: every time I try to get caught up on this thread, more posts arrive than I can get through before being called away...
Oct 2, 2025
C
Cap'n Kobold
reacted to
DrJawaPhD's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Exact same thing except that one can be tracked, predicted, and completely eliminated with proper planning versus the other is random...
Oct 2, 2025
C
Cap'n Kobold
reacted to
CreamCloud0's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Why must we always frame it as ‘simple = good’? There is no good reason in my eyes that the fighter must bear this albatross and white...
Oct 2, 2025
C
Cap'n Kobold
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If they use the core mechanics of D&D 5e, they are supplements. If they are their own standalone games they are not D&D. I don't care...
Sep 30, 2025
C
Cap'n Kobold
reacted to
EzekielRaiden's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Sure, but how much of the D&D Barbarian is actually Conan? Conan's "rage" is almost nothing like how D&D rage is portrayed. It's...
Sep 30, 2025
C
Cap'n Kobold
reacted to
CleverNickName's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Damage resistance/immunities that can't be easily bypassed with magic. If skeletons took less damage from piercing weapons and more...
Sep 30, 2025
C
Cap'n Kobold
reacted to
CleverNickName's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Several years ago, when 5E was brand-new, I created a new magic item. It was a longsword whose blade had been forged from strange blue...
Sep 30, 2025
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