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CF07's latest activity
C
CF07
replied to the thread
World of Design: Flipping the Hourglass
.
So I don't die under prep burden I give PCs freedom of selection of a few choices and ask about what choice they want and prep that. I...
Oct 5, 2025
C
CF07
reacted to
overgeeked's post
in the thread
World of Design: Flipping the Hourglass
with
Like
.
It's fairly easy to get a game session to feel like a story by using scenes, which is why so many games call out running games that way...
Oct 5, 2025
C
CF07
reacted to
Barner Cobblewood's post
in the thread
World of Design: Flipping the Hourglass
with
Like
.
Like Soloist I find the top down model is not that helpful at the table. I use a centre and periphery model. The original centre is...
Oct 5, 2025
C
CF07
reacted to
dbm's post
in the thread
World of Design: Flipping the Hourglass
with
Like
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Like several posters already, I follow an iterative process - do enough top level prep to provide a ‘helicopter view’ of the campaign as...
Oct 5, 2025
C
CF07
replied to the thread
World of Design: Flipping the Hourglass
.
For an RPG I think a good bit of that is necessary to be able to adapt to PC actions. Too much top down is going to push towards the...
Oct 3, 2025
C
CF07
reacted to
Von Ether's post
in the thread
World of Design: Flipping the Hourglass
with
Like
.
For fiction, I've often heard of the bottom-up also called pantsing. As in, "By the seat of my pants." I imagine some genre authors do a...
Oct 3, 2025
C
CF07
reacted to
dragoner's post
in the thread
World of Design: Flipping the Hourglass
with
Like
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Yes, meet in the middle, that is really where the game happens anyways. There is a lot of world building that is never seen, never meant...
Oct 3, 2025
C
CF07
reacted to
aco175's post
in the thread
World of Design: Flipping the Hourglass
with
Like
.
I guess most people are a mixture of the two ideas. I tried both and had varied degrees of success. I think if I was going to make...
Oct 3, 2025
C
CF07
replied to the thread
World of Design: Flipping the Hourglass
.
I tend to have some big design principles and then fill in specific details as needed, so a mixture. One thing I tend to do is fill in...
Oct 3, 2025
C
CF07
reacted to
Koloth's post
in the thread
RPG Evolution: You Go First
with
Like
.
Maybe if the party is a set of grizzled 6+ level characters. A party of 1st levels isn't going to be much better then a set of just off...
Oct 2, 2025
C
CF07
reacted to
Whizbang Dustyboots's post
in the thread
Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign
with
Like
.
Yeah, that's a perennial problem with the Caves of Chaos. I intend to have one of the guards know generally about the danger levels of...
Oct 1, 2025
C
CF07
reacted to
Clint_L's post
in the thread
Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign
with
Like
.
In our first game, the characters met and traveled together to the Keep, getting to know each other on the way. Then they interacted...
Oct 1, 2025
C
CF07
reacted to
Charlaquin's post
in the thread
Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign
with
Like
.
There’s something very amusing to me about the idea of trying to make an adaptation of Keep on the Borderlands - one of the earliest D&D...
Oct 1, 2025
C
CF07
reacted to
talien's post
in the thread
RPG Evolution: Weight, What?
with
Like
.
Picture courtesy of Pixabay. This mantra echoes through the mind of any experienced backpacker, a constant negotiation between...
Sep 26, 2025
C
CF07
reacted to
Old Dreamer's post
in the thread
RPG Evolution: You Go First
with
Like
.
That would be a unit/party with terrible discipline. Every military dismounted movement I ever had ensured this DID NOT happen. I assume...
Sep 26, 2025
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