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CF07's latest activity
C
CF07
reacted to
TiQuinn's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
We’ve been doing Theater of the Mind now for well over a year, and I have to admit that I’m seriously missing the battlemap and minis...
Oct 17, 2025
C
CF07
reacted to
Micah Sweet's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
I would happily use maps and minis more if they took less time to set up and take down. But I play (mostly) in meatspace, so that's not...
Oct 17, 2025
C
CF07
replied to the thread
Worlds of Design: Grounding the Game
.
Didn't have the money for minis to start with and I didn't play with them for quite a while. I started using tactical sketch maps in the...
Oct 17, 2025
C
CF07
reacted to
Hussar's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
While I agree with much of what you've said here, this is a pretty bad misrepresentation of storytelling games. Most of the time in...
Oct 17, 2025
C
CF07
reacted to
payn's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
I was gonna say the same thing.
Oct 17, 2025
C
CF07
reacted to
Koloth's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
My first RPG games mostly didn't use minis or maps. We were poor college students who had to choose between buying weekend food or PHB...
Oct 17, 2025
C
CF07
reacted to
payn's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
I dont use D&D Illl tell you that much. I dont see that as an issue, I like the complex combat systems in RPGs as much as I like the...
Oct 17, 2025
C
CF07
reacted to
Marc17's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
Breaking out the grid and miniatures usually involves more time and effort than actually doing the combat. Everything is described by...
Oct 17, 2025
C
CF07
reacted to
Sword of Spirit's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
I like to use both depending on the situation and would ideally prefer to save the board for certain highly tactical battles. But...in...
Oct 17, 2025
C
CF07
reacted to
zarionofarabel's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
Loosely! Most of the time, not all, but most of the time the only 3 spacial relationships that matter are... 1. Too far away to shoot...
Oct 17, 2025
C
CF07
reacted to
lewpuls's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
Picture courtesy of Pixabay. There are pros and cons to theater of the mind style of play, and much of it is determined by the...
Oct 17, 2025
C
CF07
replied to the thread
Worlds of Design: There's a War On!
.
I've used war as a background. For example in my very long-running campaign, the PCs needed to resolve a war in the homeland of one of...
Oct 14, 2025
C
CF07
reacted to
GrimCo's post
in the thread
Worlds of Design: There's a War On!
with
Like
.
Our current campaign is set in the middle of civil war, with our party being elite mercenary company that sided with one of the factions...
Oct 14, 2025
C
CF07
replied to the thread
World of Design: Flipping the Hourglass
.
I've never seen that book. Will check it out. Yeah I usually want a bit more than that, though I do reuse cool maps, rotate them, drop...
Oct 7, 2025
C
CF07
reacted to
overgeeked's post
in the thread
World of Design: Flipping the Hourglass
with
Like
.
When running sandboxes I'll have some local stuff semi-prepped, say within a day's travel of the PCs' current location. I'll have...
Oct 7, 2025
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