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CF07's latest activity
C
CF07
reacted to
MGibster's post
in the thread
Worlds of Design: From Zero to Hero
with
Like
.
In D&D 5th edition, even starting characters do not represent the statistical norm. Your 1st level halfling Fighter is better trained...
Nov 8, 2025
C
CF07
replied to the thread
Worlds of Design: From Zero to Hero
.
[snip] I think this illustrates that this is a spectrum. McClaine feels pretty heroic to me despite his everyman vibe. He's still...
Nov 7, 2025
C
CF07
reacted to
payn's post
in the thread
Worlds of Design: From Zero to Hero
with
Like
.
I definitely lean into the normal. Though, im more on the competent scale than the total noob stumbles into a hero journey. The...
Nov 7, 2025
C
CF07
replied to the thread
Worlds of Design: From Zero to Hero
.
I play a normie in reality. I'm not too interested in playing one (or running for them) in my fiction. Definitely on the "heroes" side...
Nov 7, 2025
C
CF07
replied to the thread
Triangle Agency Review
.
It's also influenced by the excellent videogame "Control". I haven't been able to play or run it, but I'd like to.
Nov 7, 2025
C
CF07
reacted to
jasper's post
in the thread
Worlds of Design: All in Your Mind
with
Like
.
Speed bump combats. You know the ones the party going to win and the monsters may live to the end of round.
Oct 28, 2025
C
CF07
reacted to
mrm1138's post
in the thread
Worlds of Design: All in Your Mind
with
Like
.
I prefer TOTM, but it gets difficult with certain games. When I first started running D&D 5e, I quickly realized that it was going to be...
Oct 28, 2025
C
CF07
reacted to
Misanthrope Prime's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Like
.
I remember this part of Old Yeller
Oct 26, 2025
C
CF07
replied to the thread
Worlds of Design: All in Your Mind
.
I play online mostly so VTT maps are helpful. That said, there are times when they just end up being more burden than they're worth...
Oct 26, 2025
C
CF07
reacted to
aco175's post
in the thread
Worlds of Design: All in Your Mind
with
Like
.
I tend to only have roleplay scenes be TotM and once it leads to negotiations with a lightsaber, I bring out a grid. Basically for all...
Oct 26, 2025
C
CF07
replied to the thread
Worlds of Design: Grounding the Game
.
I think there are ways to handle some of your issues but not all of them. Subtle differences require a map to handle, for sure. The...
Oct 19, 2025
C
CF07
reacted to
Sword of Spirit's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
Yeah, that's exactly the sort of unfortunate problem that makes it difficult for me. That extra speed is part of what you paid for in...
Oct 19, 2025
C
CF07
reacted to
overgeeked's post
in the thread
Worlds of Design: Grounding the Game
with
Wow
.
Wow. There’s a whole lot of badwrongfun in that article.
Oct 18, 2025
C
CF07
reacted to
TheSword's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
There is a half way house. Imperium Maledictum uses Zones to describe where players are. So the precise positioning doesn’t really...
Oct 18, 2025
C
CF07
reacted to
Christian Hoffer's post
in the thread
Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun
with
Like
.
Wizards of the Coast has explained the effects of Circle Casting in Dungeons & Dragons. Next month, Wizards of the Coast will release...
Oct 18, 2025
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