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Recent content by clearstream

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    D&D 5E Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    I see @Iry's argument as arising from a dilemma. Suppose we take the consequence of being lightly obscured - "disadvantage on Wisdom (Perception) checks that rely on sight" - to amount to a mechanical restatement of "cannot see clearly". And then suppose we take it that if "You can't hide from...
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    Worlds of Design: Game Design Rules of Thumb - Part 1

    There are several ways playtests benefit game design, and not all of those are to do with surviving first contact with players. One way, which I think that framing speaks to, is playtesting for clarity and balance: proving that the game system is both accessible and reasonable. On another axis...
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    D&D 5E Storm King's Thunder is someone's Demonweb Pits

    Tomb of Annihilation will be their Tomb of Horrors.
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    D&D General Common gaming clichés (and how to subvert them)

    Cliche: only our 1st level PCs will be able to defeat the evil (after levelling up some along the way) Subversion: some other, already level-appropriate party of adventurers does it
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    D&D General The History of 'Immersion' in RPGs

    A few thoughts come to mind when analysing this claim. One possible doubt might be whether you are a reliable witness? Might your strong convictions affect your perceptions? Another doubt might be whether you have sufficient experience? Have you played with a sufficiently large sample of RPG...
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    D&D 5E Perception, Passive Perception, and Investigation

    There is a design principle around game balance which is essentially - prefer more equally valid strategies over fewer equally valid strategies. And then again, there is the question of whether a given design space is worthwhile developing? Speculatively, groups that don't find the division...
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    D&D 5E Perception, Passive Perception, and Investigation

    I think it is better, because designs speaks generally to artifice, intent, contrivances and constructions. That could be things, but it can also be schemes etc. Quite a few posters discussed that sort of generality to what Investigation should cover. As for necessity. That is the ongoing...
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    D&D 5E Perception, Passive Perception, and Investigation

    I have moved to this formulation - Perception is to notice creatures while Investigation is to deduce the implications of designs. The next step is probably to work on the "creatures" part of that.
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    D&D 5E Perception, Passive Perception, and Investigation

    Exactly! The residual problem I experienced with more nuanced definitions of Perception versus Investigation, was communicating consistency in application. I felt that in the end, the player doubts weren't adding anything to play at the table. Whereas the clean separation and need for Int versus...
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    D&D 5E Perception, Passive Perception, and Investigation

    My personal route to perception for creatures, investigation for designs, was entirely within published 5th edition. I went through a lot of permutations until I landed on an effectively simple definition. But it is interesting that the gap in play - the need to differentiate - is something that...
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    D&D 5E Perception, Passive Perception, and Investigation

    But isn't it that other problems just means stymied progress along the planned path? Or to put it another way, what are the other, other problems you are thinking of?
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    D&D General The History of 'Immersion' in RPGs

    You appear, for ideological reasons, to be conflating "terrible to play with" with "doesn't role-play the way I want them to". A conviction that your way is the only good way - that others must play the way you want them to or be discounted as unenjoyable - satisfies well the characterisation...
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    Worlds of Design: Game Design Rules of Thumb - Part 1

    Another facet of that is Maximise the Number of Valid Strategies, with the similar implication that - as you say - each of the options should be attractive in some way that is broadly equal.
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    D&D 5E Perception, Passive Perception, and Investigation

    I thought of a wording - Perception is to notice creatures while Investigation is to deduce the implications of designs. What I like about this is that "designs" is sufficiently vague that a DM might just offer clues, and it could cover plots and plans ("cunning designs" etc) as well as secret...
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    D&D 5E Perception, Passive Perception, and Investigation

    It's not so much that the technique is inobvious, but I have other motives, and am concerned for relevance. So far as motives go, I am not aiming to fail-forward. I'm happy to fail-think-of-another-approach, or fail-the-BBEG-wins-and-this-is-your-world-now. Fail-forward seems to imply that the...
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