# Recent content by d(sqrt(-1))

Great - thank you.

A related question - where are the upgrade capacities listed? p91 says that "The upgrade capacity is given by its size (for weapons) or type (for armour). Higher quality weapons and armour gain additional upgrade slots." The additional upgrade slots are listed on the table on p 90 but I can't...

Hm, ok thanks. I'll reread those parts then. If that's what it does then there's not much point in starting PCs taking those skills I guess.

Aha. Great - thanks!

So does it purely offset the penalties? If so what does Light Armour skill do since that has no penalties? There's a difference between Light/Medium/Heavy and different qualities of armour which is why I'm having trouble determining the intention.
6. ### 2000AD AP rounds = 1/2 SE + Stun charge?

Ok, so all damage it totalled and then divided by 2. Great - thanks.

So just to be sure I understand you, it's a roll to hit the DEF 10 target square, and the same roll is used to compare vs VITAL DEF of all within burst radius? Or is it a roll to hit the target square and then another AGI/throw roll to determine hits? p 103 says "Hand bombs affect any creature...

p 103 talks about Hand Bombs (aka Grenades). I'm a bit unsure about a few things in their description, so just to check I have it right: - You throw them to a square (vs DEFENCE 10 to land on-target, else roll scatter). - If on-target you then roll an attack against all within the Burst 2...

The skills table on p 22 lists armour types as combat skills. However the section on DEFENCE (p79) doesn't mention armour skill as a possible addition to DEFENCE ratings (it does mention armour quality). The bottom of p 23 does mention armour skill as a way to benefit from higher quality armour...
10. ### 2000AD AP rounds = 1/2 SE + Stun charge?

AP rounds do 1/2 SE damage (2d6+2 -> 1d6+1). Do extra dice from exploits etc also get halved or is it just the base damage? Also, the weapons table shows the Mk I Lawgiver having a stun charge (2d6, range 3), but the text on p104 says this was added in the Mk II Lawgiver. How much stun charge...

Ok, no problem. I'm happy to give out XP as needed, it was purely the 10x vs the actual numbers that was puzzling me as to intent. Thanks!