dbm's latest activity

  • dbm
    dbm replied to the thread Sell me on Savage Worlds.
    The book recommends (core p199): “A good fight for a party of heroes is two Extras per hero plus an enemy Wild Card leader with roughly...
  • dbm
    dbm replied to the thread Sell me on Savage Worlds.
    Features like Unstoppable, Hardy, Resilient / Very Resilient, and large size mean even an Extra can be extremely hard to take out.
  • dbm
    dbm reacted to payn's post in the thread Will the complexity pendulum swing back? with Like Like.
    There was a trend for a while, I wouldnt say was just rules lite, but experience specific. Instead of generic do anything systems, folks...
  • dbm
    dbm replied to the thread Sell me on Savage Worlds.
    When I am running supers with Savage Worlds the Inverse Rules of Ninjas applies - a solo foe is likely a Wild Card but a team of enemies...
  • dbm
    dbm replied to the thread Sell me on Savage Worlds.
    I haven’t played ETU, only read it. My understanding is a trope of the genre is finding an enemies weakness so you can exploit it and...
  • dbm
    Yeah, the newest "Pandemic" version, a LotR themed title, is FAR more complex than original Pandemic. In fact, almost all later versions...
  • dbm
    Board Game Geek refutes that premise. All the highly rated games are pretty complex. The top 10 games on BGG have an average ‘weight’...
  • dbm
    They are, Exhibit A … Draw Steel. And there are many reasons, already discussed in this thread, which mean creating a new crunchy game...
  • dbm
    There are always new ideas and new ways of using existing ideas. That applies to crunchy games as well as light weight ones.
  • dbm
    I think the type of crunch is important. Rules engines like D&D use an exception based design, where every special ability is typically...
  • dbm
    I haven’t played DS yet but I have read through the Heroes book twice solidly to get my head around the new concepts and how they all...
  • dbm
    Maybe not so much on the ’clear signal’ aspect but Fate has the concept of a concession which would fit the ’retreat’ aspect nicely...
  • dbm
    EABA v2 has an interesting take on this. When you get to a certain level of injury you do take a penalty to skills. But that penalty...
  • dbm
    dbm replied to the thread What System(s) Should I Suggest?.
    That really, really says Draw Steel to me :) And to add to that - the model of Victories increasing resources while Recoveries deplete...
  • dbm
    I’ve often thought about this split between ‘heavy’ and ‘light’ systems. I put a name on the shift towards lighter systems as...
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