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dbm's latest activity
dbm
replied to the thread
Sell me on Savage Worlds
.
The book recommends (core p199): “A good fight for a party of heroes is two Extras per hero plus an enemy Wild Card leader with roughly...
Sep 29, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
Features like Unstoppable, Hardy, Resilient / Very Resilient, and large size mean even an Extra can be extremely hard to take out.
Sep 28, 2025
dbm
reacted to
payn's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
There was a trend for a while, I wouldnt say was just rules lite, but experience specific. Instead of generic do anything systems, folks...
Sep 28, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
When I am running supers with Savage Worlds the Inverse Rules of Ninjas applies - a solo foe is likely a Wild Card but a team of enemies...
Sep 28, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
I haven’t played ETU, only read it. My understanding is a trope of the genre is finding an enemies weakness so you can exploit it and...
Sep 28, 2025
dbm
reacted to
zarionofarabel's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
Yeah, the newest "Pandemic" version, a LotR themed title, is FAR more complex than original Pandemic. In fact, almost all later versions...
Sep 28, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
Board Game Geek refutes that premise. All the highly rated games are pretty complex. The top 10 games on BGG have an average ‘weight’...
Sep 28, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
They are, Exhibit A … Draw Steel. And there are many reasons, already discussed in this thread, which mean creating a new crunchy game...
Sep 28, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
There are always new ideas and new ways of using existing ideas. That applies to crunchy games as well as light weight ones.
Sep 28, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
I think the type of crunch is important. Rules engines like D&D use an exception based design, where every special ability is typically...
Sep 28, 2025
dbm
replied to the thread
What gets me playing Draw Steel and not Pathfinder 2e?
.
I haven’t played DS yet but I have read through the Heroes book twice solidly to get my head around the new concepts and how they all...
Sep 28, 2025
dbm
replied to the thread
Does the Death Curve Beat the Death Spiral?
.
Maybe not so much on the ’clear signal’ aspect but Fate has the concept of a concession which would fit the ’retreat’ aspect nicely...
Sep 28, 2025
dbm
replied to the thread
Does the Death Curve Beat the Death Spiral?
.
EABA v2 has an interesting take on this. When you get to a certain level of injury you do take a penalty to skills. But that penalty...
Sep 28, 2025
dbm
replied to the thread
What System(s) Should I Suggest?
.
That really, really says Draw Steel to me :) And to add to that - the model of Victories increasing resources while Recoveries deplete...
Sep 28, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
I’ve often thought about this split between ‘heavy’ and ‘light’ systems. I put a name on the shift towards lighter systems as...
Sep 28, 2025
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