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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Whizbang Dustyboots's post
in the thread
What do you love about The Wheel of Time?
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It's not as talked about as much, as a series, as it once was, outside of the Amazon television show, but there was a decade or more...
Oct 13, 2025
doctorbadwolf
replied to the thread
Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats
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I think episode 1 works extremely well, as long as you’re able to care about characters quickly. If it takes hours and hours, you likely...
Oct 13, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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No, it is more complex to force the group to strategize about spell slots per day and which should be used for healing. Healing surges...
Oct 13, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Higher complexity. Healing surges are simpler, because they don’t require any one character to hoard a resources to the benefit of the...
Oct 12, 2025
doctorbadwolf
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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You don't "Need" to do anything. But I think you misinterpreted me saying "some differentiation" with "This is the only thing that makes...
Oct 12, 2025
doctorbadwolf
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
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Hey, it's a hell of a start! The design box is really just the Role. Source just adds a nifty secondary effect or structure that gives...
Oct 12, 2025
doctorbadwolf
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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I know you are certain about this but I have to tell you I still think you’re wrong. And mechanical perfection in RPGs is still...
Oct 12, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I’d personally fold some of the “leader” roll into this, rather than anywhere else. IMO this is better split between skirmisher and...
Oct 11, 2025
doctorbadwolf
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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It's great that you've seen it as a matter of bad adventure design. But the ability to Nova/Alpha your most powerful abilities into the...
Oct 11, 2025
doctorbadwolf
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Does it though? Does D&D define itself as the central game of the hobby or do we do that? I mean, its the obviously the largest in...
Oct 11, 2025
doctorbadwolf
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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It is well balanced if the Advenfure Day maximum is pushed...but if it's not pushed, it works out OK.
Oct 11, 2025
doctorbadwolf
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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I think it’s the second-best balanced edition of D&D. Not a high bar, but it’s something.
Oct 11, 2025
doctorbadwolf
replied to the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
.
I like the idea of Seelie and Unseelie being purely things mortals call different Fey, while the Fey don’t ten to even know what the...
Oct 11, 2025
doctorbadwolf
reacted to
Corinnguard's post
in the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
with
Haha
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How does less morality lead to more legal code?
Oct 11, 2025
doctorbadwolf
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
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Oh, the ambiguity of text-based communication! What I was intending to express is that my interpretation of the fickleness and mischief...
Oct 11, 2025
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