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doctorbadwolf's latest activity
doctorbadwolf
reacted to
GarrettKP's post
in the thread
D&D 5E (2024)
Predict WotC's 2026 D&D releases
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Like
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There is also something to be said for avoiding this level of thematic saturation in a given year. If you don’t like Giants, but the...
Oct 15, 2025
doctorbadwolf
reacted to
Remathilis's post
in the thread
D&D 5E (2024)
Predict WotC's 2026 D&D releases
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Like
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Storm Kings Thunder was produced though the same year as Volo's Guide to Monsters, which has a section on... giants! Bigby is a larger...
Oct 15, 2025
doctorbadwolf
reacted to
DavyGreenwind's post
in the thread
D&D 5E (2024)
Predict WotC's 2026 D&D releases
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Like
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I think the adventure anthology will center around the World Tree.
Oct 15, 2025
doctorbadwolf
reacted to
EzekielRaiden's post
in the thread
D&D General
Oh Please give me some Happy Backgrounds!!
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I'd like to introduce you to the (claimed) life story of one Quintus Horatius Flaccus, aka Horace, one of the great poets of ancient...
Oct 15, 2025
doctorbadwolf
replied to the thread
D&D General
Oh Please give me some Happy Backgrounds!!
.
La Maupin had a very comfortable life and I am absolutely certain in a D&D world she would have been an adventurer. She had no reason...
Oct 15, 2025
doctorbadwolf
reacted to
Hussar's post
in the thread
D&D General
Oh Please give me some Happy Backgrounds!!
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My I introduce you to Magellen? Or pretty much any per-Rennaisance explorer you'd care to name? What, you figure the Vikings, heading...
Oct 15, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Oof yeah. And the design that required optimization to avoid crappy to-hit and very frustrating gameplay. I don’t miss that or the...
Oct 15, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Nah, they’re mostly great. Only a few suck.
Oct 15, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Those were separate spells before 4e, too. Yep. The biggest issue with essentials is trying to cater to grogs in some rather silly ways...
Oct 15, 2025
doctorbadwolf
replied to the thread
D&D General
Chef feat should be an origin feat
.
I agree and would add that it should allow for faster magic item crafting rather than cheaper buying.
Oct 14, 2025
doctorbadwolf
reacted to
UngeheuerLich's post
in the thread
D&D General
Chef feat should be an origin feat
with
Like
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They dropped the ball with crafter. If fast crafting was really fast crafting (like MacGyver) then it would be really cool. It needs...
Oct 14, 2025
doctorbadwolf
replied to the thread
D&D 5E (2024)
Why doesn't D&D have fire arrows?
.
Tbh the Rogue needs a Hawkeye/Thief CRPG style subclass, as a mostly mundane alternative to the artificer, and simply because it fits so...
Oct 14, 2025
doctorbadwolf
replied to the thread
D&D General
Chef feat should be an origin feat
.
It’s absurd to attribute that to the feat in question. It gives you a discount on magic items (if your dm even lets you buy them) and...
Oct 14, 2025
doctorbadwolf
reacted to
DrJawaPhD's post
in the thread
D&D General
Chef feat should be an origin feat
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Like
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That's because RAW you can only craft what items the DM allows the materials to be available for, so you still require DM approval...
Oct 14, 2025
doctorbadwolf
reacted to
CreamCloud0's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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ehhhh, can't really agree with you on that one, i think they're a good idea, i think it's a bigger mistake that Wizards stuck so rigidly...
Oct 14, 2025
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