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guachi's latest activity
G
guachi
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That wont fix the problem. They've turned combat into hit point based attrition since 4E. Without nasty abilities or immunities...
Oct 13, 2025
G
guachi
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Attrition model takes time IRL. 6-8 encounters may be 3 or 4 sessions. And after 1-3 weeks between sessions people tend to forget...
Oct 13, 2025
G
guachi
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To be fair, the sudden and enormous influx of new players 5e brought to the game would have made it impossible to know what “the vast...
Oct 13, 2025
G
guachi
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, that’s subjective, but “I don’t like the way this system is designed to work” is a very different complaint than “this system...
Oct 13, 2025
G
guachi
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Modern players are more 5MW vs older players imho. I normally go 3-5 combats 2-3 rounds each. Current session they'll get around...
Oct 13, 2025
G
guachi
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's literally all of D&D. The game is designed around attrition-based adventuring.
Oct 13, 2025
G
guachi
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Right, it made a more focused fight simulate a full Adventure Day. Pretty clever.
Oct 13, 2025
G
guachi
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And for those people, the 2014 DMG offered the (admittedly poorly named) “gritty realism” variant resting rules. Short rests take 24...
Oct 13, 2025
G
guachi
reacted to
TerraDave's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well at least someone finally admitted it, including the 20 rounds a day. I have long standing limits on resting, though from 4e (it...
Oct 13, 2025
G
guachi
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, yeah, some people understood the assignment, but I think a lot more didn’t, and moreover they refused to accept it when it was...
Oct 13, 2025
G
guachi
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The next obvious question is: would 5E be as wildly popular if the majority of referees got this right? That is to say, if 5E wasn't...
Oct 13, 2025
G
guachi
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If you look at the threads here, there are MANY people who understood what the DMG said perfectly. But here is not a representative...
Oct 13, 2025
G
guachi
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, they did. It’s just that no one read the DMG. And when people quoted the DMG saying “look, it says right here you should have 6-8...
Oct 13, 2025
G
guachi
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yep. Despite the DMG saying exactly that, people have been denying it for a decade.
Oct 13, 2025
G
guachi
reacted to
Anonymous3's post
in the thread
Level Up (A5E)
Has A5e evolved since it first came out?
with
Like
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Our group has switched over to A5e and it's great. We will use A5e for any future campaigns as well.
Oct 9, 2025
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