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hawkeyefan's latest activity
hawkeyefan
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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If they're being generated by me, then most likely by the allocation of AC, HD and few other key values, and certainly not by following...
Oct 13, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Connecting the Hickman Revolutionaries to the Forge in the way you seem to here is, in my opinion, a significant misread of the Forge...
Oct 12, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Sure. The idea that elves who live hundreds of years and who seem to have some innate connection to magic would somehow not be able to...
Oct 12, 2025
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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In RQ, non-human creatures are statted in a way that parallels PC stats. But they aren't built via a parallel process (eg there is no...
Oct 12, 2025
hawkeyefan
reacted to
pemerton's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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I agree with @hawkeyefan here. There is a clear process in classic D&D: the GM maps and keys a dungeon; the movement of the PCs through...
Oct 12, 2025
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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This is wrong about Gygax's AD&D, in multiple ways. For instance: In the MM, Elves are 1+1 HD. Nothing in the Elven PC build rules...
Oct 12, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I’m sure games prior to this point used it, but not any versions of D&D. Or at least, not consistently. I do recall some products that...
Oct 12, 2025
hawkeyefan
reacted to
Crimson Longinus's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
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Yeah, perhaps. It is just something I like regardless of what school it is. Though I totally get what you mean by 3e, and it certainly...
Oct 12, 2025
hawkeyefan
reacted to
Micah Sweet's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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I agree it's not necessarily old school, just the way I prefer. And you don't need to use as much prep with NPCs to do things this way...
Oct 12, 2025
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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If 3e D&D is the first time that PCs and NPCs were really built in the same way, doesn't that just make such an approach "New School" by...
Oct 12, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don’t think that all GM side procedures constitute GM fiat. Sure, a GM could always ignore the expected procedures by exercising fiat…...
Oct 12, 2025
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
.
Sure. That's similar to the point that was made earlier: i.e,. the idea that PC/NPC builds being the same represents "old school" is...
Oct 12, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The claim that parity between NPC and PC creation is somehow “old school” just seems revisionist to me. It’s a perfectly fine...
Oct 12, 2025
hawkeyefan
reacted to
zakael19's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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But I think rife with NSR ones (which is what, all the core OSR principles but distancing themselves from the reactionaries + changing...
Oct 12, 2025
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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FWIW, I don't think that contemporary approaches to TTRPGs are necessarily opposed to simulationism as was earlier discussed. However, I...
Oct 12, 2025
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