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Lanefan's latest activity
Lanefan
reacted to
Aurel Guthrie's post
in the thread
D&D General
How do you really handle illumination in your games?
with
Like
.
I wanted darkness to play a fairly important role in my campaign. I told my players up front that most species in my world wouldn't be...
Jan 13, 2026
Lanefan
reacted to
Sword of Spirit's post
in the thread
D&D General
How do you really handle illumination in your games?
with
Like
.
I don't have much of a problem working with it. If the party is traveling in the dark, they make sure one or two of them has a light...
Jan 13, 2026
Lanefan
reacted to
el-remmen's post
in the thread
D&D General
What would you do? (Example from my game)
with
Like
.
Wandering/Random Encounters are procedurally determined but applied narratively, though the odds and the frequency are determined by the...
Jan 12, 2026
Lanefan
replied to the thread
D&D General
How do you really handle illumination in your games?
.
I would have expected this to be the default, that darkvision simply doesn't work unless it's dark and that a light source will spoil it.
Jan 12, 2026
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
To a point, sure. Same for things like spell points or slots, and magic in general for all that: it's real in the setting, and the...
Jan 12, 2026
Lanefan
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
My general expectation is that everyone is speaking with personal bias, unless they're calling out with explicit language that they are...
Jan 12, 2026
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Fair enough, but unless your rulebooks are the size of the collected Encyclopedia Brittanica there's inevitably going to be situations...
Jan 12, 2026
Lanefan
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
So let me unpack my apparently somewhat cryptic statement. I don't assume that any significant portion of the RPG playing public...
Jan 12, 2026
Lanefan
replied to the thread
D&D General
How do you really handle illumination in your games?
.
If they're in any sort of hurry I tell them (and-or draw out on the board) only what they can see within the range of their lights; "no...
Jan 12, 2026
Lanefan
reacted to
Seramus's post
in the thread
D&D General
What would you do? (Example from my game)
with
Like
.
Bail out and head for that forest camp. The narrative desire to push on and defeat the villain while running on fumes is a great trope...
Jan 12, 2026
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm not talking about mastery of the setting or prep. I'm talking about mastery of the table, something akin to a facilitatorial or...
Jan 12, 2026
Lanefan
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I design (and sell) my own RPG stuff specifically to scratch this itch. Video games? Jesus no.
Jan 12, 2026
Lanefan
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This isn't quite a contradiction. Publishing is something you do instead of playing at the tabletop - and game design isn't world...
Jan 12, 2026
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
For those of you who have the tech and-or know-how to do so, perhaps. I sure don't, on either count.
Jan 12, 2026
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
A rather vital support function without which the game likely collapses sooner rather than later, even if prep only consists of making...
Jan 12, 2026
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