Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
M_Natas's latest activity
M_Natas
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
True. And I think there certainly were some viable babies in that 4e bathwater. However, I really do not think making everything...
Oct 11, 2025
M_Natas
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What is pointless? I did that for larger modules like Isle of Dread, and it was still a time-saver to choose which encounter to use in...
Oct 10, 2025
M_Natas
replied to the thread
D&D General
Weapons should break left and right
.
Than just don't sell those +x items? Like, in my current campaign I run I have some magic shops and stalls, none sells +x Items.
Oct 10, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
They are a crutch if it is basically your only way to deny a long rest, e.g. you are forced to do random encounters in order to stop...
Oct 10, 2025
M_Natas
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Separate the party... Last session the PCs took on Iymrith in her lair, she separated the party by collapsing one of the corridors. I...
Oct 10, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
.
It is ignored because it has no impact on gameplay if a character lives like a hermit eating roots or like a king in a 5 star hotel with...
Oct 10, 2025
M_Natas
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
1e and 2e did just fine. Slow healing and save or die meant that resting didn't bring you anywhere close to full on hit points after a...
Oct 10, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And just to add: Why do we even want attrition based design for more than one combat? Because it gives the DMs more tools to pace the...
Oct 10, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The problem again is, that you have to use the "crutch" of random encounters to deny a long rest or just handwave a NO to long rests...
Oct 10, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Taking out the boss is a valid strategy. Intelligent Boss monsters also know this and prepare for it. So, they are in another room...
Oct 10, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Or you change the resting rules as have I suggested. Making them more realistic (only healing gradually and not completely per night...
Oct 9, 2025
M_Natas
reacted to
Halifax Brent's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's interesting to see Draw Steel!, and likely other RPGs, address this issue in their core mechanics. In DS!, your most powerful...
Oct 9, 2025
M_Natas
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
that is only a problem if you do not gain some resources from not resting. I like how Draw Steel makes you stronger in combat if you do...
Oct 9, 2025
M_Natas
reacted to
Basic Expert's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I tend to agree. However, the modern playerbase likes the "press shiny button" modern game design while disliking the "why can't I press...
Oct 9, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You see, for me this is too far removed from the in game world. Like a meta timer. It also incentivises sub-optimal combat behaviour...
Oct 9, 2025
Top