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MaskedGuy's latest activity
M
MaskedGuy
replied to the thread
Pathfinder 2E
Is it time for a new Pathfinder Setting?
.
Paizo's core philosophy seems to be really focused on belief that one of reasons TSR went bankrupt was that they competed with...
Today at 12:30 PM
M
MaskedGuy
replied to the thread
Pathfinder 2E
Is It Time for PF2 "Essentials"?
.
I do think people kinda forget that paizo is small company, so they don't really need to do well in same numbers as D&D to do "well" <_<
Today at 12:27 PM
M
MaskedGuy
replied to the thread
On Fantasy Grounds D&D Increases Dominance To 71%
.
Well just to note that main reason why I visit this forum rarely these days is that its annoying to read 5e fans constant jeering at 2e...
Today at 12:24 PM
M
MaskedGuy
reacted to
GrahamWills's post
in the thread
Paizo
A question about Paizo/PF adventure design
with
Like
.
So, here's stuff I think we can agree on: In all D&D variants, low level encounters are more likely to TPK than high level ones In all...
Dec 1, 2020
M
MaskedGuy
replied to the thread
Paizo
A question about Paizo/PF adventure design
.
I think the issue is that when you say "I'm just making this big PSA about how everyone should beware" it kiiiiiiiiiiiiiiiiinda sounds...
Dec 1, 2020
M
MaskedGuy
reacted to
The-Magic-Sword's post
in the thread
Paizo
A question about Paizo/PF adventure design
with
Like
.
I wouldn't say Pathfinder 2e encounter building needs any unique skills, in theory this is how a 5e encounter was supposed to work as...
Dec 1, 2020
M
MaskedGuy
reacted to
Haffrung's post
in the thread
Paizo
A question about Paizo/PF adventure design
with
Like
.
Most D&D-family games are deadly at low levels, including every official edition before 4E, and pretty much every OSR game.
Dec 1, 2020
M
MaskedGuy
replied to the thread
Paizo
A question about Paizo/PF adventure design
.
Yeah, I'm not really seeing how this is unique feature of PF2e specifically. Like you wouldn't design encounters same way in Runequest...
Dec 1, 2020
M
MaskedGuy
reacted to
kenada's post
in the thread
Paizo
A question about Paizo/PF adventure design
with
Like
.
I’m trying to wrap my head around your reasoning, but I can’t. Is the criticism that applying intuition from other systems with...
Dec 1, 2020
M
MaskedGuy
reacted to
The-Magic-Sword's post
in the thread
Paizo
A question about Paizo/PF adventure design
with
Like
.
You know, I think this is the flaw with your emphasis on official adventures-- no adventure can be designed for every type of play...
Dec 1, 2020
M
MaskedGuy
reacted to
LegendaryGames's post
in the thread
Pathfinder 1E
Pathfinder 1.5 rumblings: Corefinder
with
Like
.
There are some design ideas we're incorporating from 5E and from PF2E where we feel like they've got something to add to the design...
Dec 1, 2020
M
MaskedGuy
replied to the thread
Paizo
A question about Paizo/PF adventure design
.
I do think its side effect of being used to older D&D editions yeah. There ARE systems that are far deadlier than any of D&D of PF2e...
Nov 30, 2020
M
MaskedGuy
replied to the thread
Paizo
A question about Paizo/PF adventure design
.
Thing is though, it isn't an "issues" per say. Most of published adventures of any system don't usually seem to assume combining...
Nov 30, 2020
M
MaskedGuy
reacted to
The-Magic-Sword's post
in the thread
Paizo
A question about Paizo/PF adventure design
with
Like
.
It doesn't, actually. A Low Threat Encounter has an EXP Budget of 60 EXP, a Severe Encounter has a Budget of 120 EXP (fun fact, these...
Nov 30, 2020
M
MaskedGuy
replied to the thread
Paizo
A question about Paizo/PF adventure design
.
I mean, in theory you shouldn't combine encounters in other games either unless they were designed to be combinable :p But in practice...
Nov 28, 2020
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