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Mort's latest activity
Mort
reacted to
AlViking's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
Aargh, pirates are a scurvy lot of no-good scum who deserve to walk the plank or hang from the yardarm! ;) A true pirate is going to be...
Oct 15, 2025
Mort
replied to the thread
Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats
.
I think Campaign 1 had some things really worth emulating. For example, the way Mercer world builds. Starting small and then expanding...
Oct 15, 2025
Mort
replied to the thread
D&D 5E (2024)
There is sauerkraut in my lederhosen: Snarf's Guide to Using (and adjudicating) Skills in 5e
.
I've always been a big fan of alternate abilities for skills, as long as there's a good explanation and it's not absurd. Sure that means...
Oct 15, 2025
Mort
reacted to
Clint_L's post
in the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
with
Like
.
So, that's a challenging party composition for a DM, and it's about a lot more than secret doors. All kinds of lore-based plot hooks and...
Oct 15, 2025
Mort
reacted to
Snarf Zagyg's post
in the thread
D&D 5E (2024)
There is sauerkraut in my lederhosen: Snarf's Guide to Using (and adjudicating) Skills in 5e
with
Like
.
I haven't posted an essay in a while (I've been writing a lot recently, but, you know ... stuff I have to do), but two recent threads...
Oct 15, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
At the end of the day, it's usually about space issues, pretty hard to fit everything in. WoTC picked a side. They wanted to present...
Oct 14, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Unlike prior DMGs, the 5.24 one seems much more a new DM primer than a DM Toolbox. From what I've seen "alternate" rules are all but...
Oct 14, 2025
Mort
reacted to
EzekielRaiden's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
with
Like
.
If you want combat to be engaging, it has to be worth engaging with. Create genuinely varied terrain which actually affects...
Oct 13, 2025
Mort
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
There are reasons, but not good ones. The 5 minute workday has become a thing because 1) DMs are out there that don't run a world that...
Oct 13, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's sad you assume such an adversarial relationship. I guess I've played with the same group of players for a long time. We all trust...
Oct 13, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Players will fight the passage of time tooth and nail? Players will fight obvious time constraints (not unnatural ones, obvious ones)...
Oct 13, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Really? Again, I've never had players try to rule lawyer me on consequences from time passing. I've never even had to explain (as far as...
Oct 13, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is interesting. I've NEVER had players who refuse to accept that some things are time sensitive. And that there are consequences...
Oct 12, 2025
Mort
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I always wondered why basically all legendary monsters had three legendary resistances and actions (I think in 5.5. they vary it a bit...
Oct 12, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
For me, if a new group misreads a spell THAT badly (missing that it's a 1 minute casting time), I will prompt them. "That has a minute...
Oct 12, 2025
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