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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I think you're overstating things. White Wolf didn't refer to the GM as "the storyteller" for no reason and there is a significant...
Oct 6, 2025
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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This is why I tend to refer not so much to "modern games" as "post-Forge games". The actual Forge games are barely remembered and a lot...
Oct 5, 2025
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Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I think of "modern" more as pertaining to a RPG's overall design, rather than its mechanics. To me, a game feels "modern" if (i) it is...
Oct 5, 2025
N
Neonchameleon
reacted to
Arilyn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I think Masks is a very good example of a game that wouldn't have been created until relatively recently. A superhero game focussed more...
Oct 5, 2025
N
Neonchameleon
replied to the thread
Unearthed Arcana
New Psion update, Dungeons and Dragons Unearthed Arcana
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Bastions are for a specific type of campaign and not one I'm running right now. And to be blunt they look about the quality of a random...
Oct 5, 2025
N
Neonchameleon
replied to the thread
Unearthed Arcana
New Psion update, Dungeons and Dragons Unearthed Arcana
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[snip for length] I think what you are missing here is that the core reason for the lack of genuinely interesting stuff in 5e is the...
Oct 5, 2025
N
Neonchameleon
reacted to
EzekielRaiden's post
in the thread
Unearthed Arcana
New Psion update, Dungeons and Dragons Unearthed Arcana
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Like
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While that's perfectly fine, the question as asked was, "When will we get 5e's Bo9S?" In slightly different words, but they did...
Oct 5, 2025
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Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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This is where I split Forge games from modern post-Forge games. Forge games themselves, like My Life With Master, Polaris, Wushu Open...
Oct 5, 2025
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Neonchameleon
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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When I think about intentional design I think about designers having a clear vision of what they want the game to be about, not just...
Oct 5, 2025
N
Neonchameleon
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I have suspicion that what's really being seen here is the tendency of Forge-derived games and their descendants to drill down on a...
Oct 5, 2025
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Neonchameleon
replied to the thread
Will the complexity pendulum swing back?
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Ahhh... The "what is a hit point?" argument. And given that hit points measure how beaten up you can get without getting injured or...
Oct 5, 2025
N
Neonchameleon
reacted to
soviet's post
in the thread
Will the complexity pendulum swing back?
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Like
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You think hit points exist in the fiction as well? 'I'm down to my last few hit points' is something that one character would say to...
Oct 5, 2025
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Neonchameleon
reacted to
Arilyn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I should have said modern games are more likely to be designed with intention. And of course, there were older brilliant games that were...
Oct 5, 2025
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Neonchameleon
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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While your main point relates to success with complication as a main focus, I think it's worth noting that degrees of success rather...
Oct 5, 2025
N
Neonchameleon
reacted to
Deadstop's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Heck, James Bond 007, pointed to by some as the origin of metacurrency points (though there are earlier examples) had “add something to...
Oct 5, 2025
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