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Neonchameleon's latest activity
N
Neonchameleon
reacted to
prabe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In principle, yes. In practice, I've never seen combat in any 5e-ish game I've been a part of run anything as quickly as you--and that's...
Oct 13, 2025
N
Neonchameleon
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Dude, combat has been hit point based attrition since Chainmail
Oct 13, 2025
N
Neonchameleon
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, because they didn’t want to do that many encounters. But that is what the system was built around. Well, your group is far more...
Oct 13, 2025
N
Neonchameleon
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
S Tier - used all the time by everyone 1. Perception 2. Investigation (moved up in 2024) A Tier - used by everyone but not all the time...
Oct 13, 2025
N
Neonchameleon
reacted to
Elvish Lore's post
in the thread
There are reports that Rob Wieland has passed
with
Sad
.
At this moment, I can't find confirmation nor denial. Loved his work - he helped bring the tabletop rpg hobby to the mainstream with...
Oct 13, 2025
N
Neonchameleon
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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In some respects, they also exist in reaction to 3e D&D, and how that game was commonly being played in praxis: i.e., mechanics first...
Oct 13, 2025
N
Neonchameleon
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It would be simple to do so. Treat the game like a game. Stop worrying about verisimilitude. Rest Update: You cannot take a long rest...
Oct 13, 2025
N
Neonchameleon
reacted to
zarionofarabel's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
with
Like
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Oh, yeah, I see what you mean. Bad example on my part. I mean, you could use the system that I used in my example, then introduce...
Oct 13, 2025
N
Neonchameleon
reacted to
Thourne's post
in the thread
Daggerheart General Thread [+]
with
Haha
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Gamera mate, Gamera.
Oct 13, 2025
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
AD&D NPCs didn't even follow PC level limits. Most did look a bit like PCs but nowhere was this necessary. And the reason MHRP works...
Oct 13, 2025
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Connecting the Hickman Revolutionaries to the Forge in the way you seem to here is, in my opinion, a significant misread of the Forge...
Oct 13, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
In RQ, non-human creatures are statted in a way that parallels PC stats. But they aren't built via a parallel process (eg there is no...
Oct 13, 2025
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I’m sure games prior to this point used it, but not any versions of D&D. Or at least, not consistently. I do recall some products that...
Oct 13, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree with @hawkeyefan here. There is a clear process in classic D&D: the GM maps and keys a dungeon; the movement of the PCs through...
Oct 13, 2025
N
Neonchameleon
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Sure. That's similar to the point that was made earlier: i.e,. the idea that PC/NPC builds being the same represents "old school" is...
Oct 13, 2025
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