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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
Warhammer 40k: The Emperor of Mankind: The Manufactured Myth
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I can't agree here. Just as crapsack, possibly. Just as fascist? The Imperium of 40k has always had a maximum of two legal religions...
Oct 21, 2025
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Neonchameleon
reacted to
SteveC's post
in the thread
Daggerheart General Thread [+]
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Like
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I was able to run the Quickstart adventure for friends at Gamehole Con. Everything went really well, and the resident CR fan laughed...
Oct 20, 2025
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Neonchameleon
replied to the thread
Daggerheart General Thread [+]
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Ehh... you can either make strength your best stat and give up a single point of knowledge/casting or you can make strength your second...
Oct 20, 2025
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Neonchameleon
replied to the thread
Warhammer 40k: The Emperor of Mankind: The Manufactured Myth
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I believe that the Emperor's original plan was to put Magnus the Red into the Golden Throne; it needs a big psyker but not necessarily...
Oct 20, 2025
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Neonchameleon
replied to the thread
Contemporary Simulationist TTRPGs [+]
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No it isn't. Until and unless you can cover every single possibility in a concise ruleset you are going to have to rely on GM...
Oct 19, 2025
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Neonchameleon
reacted to
pemerton's post
in the thread
Contemporary Simulationist TTRPGs [+]
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Like
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I think that the "watcmaking" simulationist RPGs - the one I know best is Rolemaster - are especially trying to mechanically represent...
Oct 19, 2025
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Neonchameleon
reacted to
pemerton's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
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I'll mention Torchbearer 2e. It has skill-based PC build, where the PCs have long skill lists (a bit like the classic sim games such as...
Oct 18, 2025
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Neonchameleon
replied to the thread
Contemporary Simulationist TTRPGs [+]
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The big question (which is part of the incoherence of the GNS definition of Simulationism; there are multiple things Ron Edwards is...
Oct 18, 2025
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Neonchameleon
replied to the thread
Contemporary Simulationist TTRPGs [+]
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In what game do they do this? In the main game with encounter based powers I can think of (D&D 4e) the powers did not recharge on "roll...
Oct 18, 2025
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Neonchameleon
replied to the thread
Contemporary Simulationist TTRPGs [+]
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And I have said quite categorically upthread that for anything involving physical exertion and thinking in the head of your character...
Oct 18, 2025
N
Neonchameleon
replied to the thread
Contemporary Simulationist TTRPGs [+]
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And there is nothing that a person can observe in the real world directly that tells me how the smartphone I'm tapping away on works. It...
Oct 18, 2025
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Neonchameleon
replied to the thread
Contemporary Simulationist TTRPGs [+]
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Yes it could. There is no game-world law for just about anything even in most "simulationist" RPGs unless you're playing something as...
Oct 17, 2025
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Neonchameleon
replied to the thread
Contemporary Simulationist TTRPGs [+]
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It starts when you roll initiative and ends when you drop out of initiative. Now as for what "initiative order" is unless you're...
Oct 17, 2025
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Neonchameleon
reacted to
Deset Gled's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
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Real world militaries do, in fact, have definitions for encounters based on when and how an engagement starts and ends. There are real...
Oct 17, 2025
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Neonchameleon
replied to the thread
Contemporary Simulationist TTRPGs [+]
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I really can't agree here other than that an encounter is a technical grouping of events and is as much a term of art as "Armour class"...
Oct 17, 2025
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