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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Not a Decepticon's latest activity
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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I fugred out my own explanation why bosses die too easily. Because there is no scenario in which focusing fire on the boss is not the...
Oct 9, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
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I explained througfully that when I said RPGs are nto games I meant very specific board games, because you compared them to Risk in...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
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My game, before we put it on hiauts to play Mage: the Ascension, was three multiclassed characters and one single-class. And that last...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
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I think Divination Wizard alone is capable of power-creeping enough to make other classes irrelevant, so is Bladesinger. I think the...
Oct 8, 2025
N
Not a Decepticon
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Haha
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I have started to wonder if the "D&D General" tag on this thread has become a giant game of chicken, where everyone is challenging each...
Oct 8, 2025
N
Not a Decepticon
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You can have games where spellcasters can cast all day long and still be balanced with non-casters. Earthdawn does this, for example...
Oct 8, 2025
N
Not a Decepticon
reacted to
Umbran's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Insert Cheesecake Factory analogy here. It seems to me that D&D is doing pretty well, all things considered. I said that designers...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I meant game in the same cathegory Risk is a game - a board game. While RPGs are games, cannot claim they are the same as Risk or Root...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
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This is inherently impossible. Your foundation decides what the game is about and who is it for. There is only as far as you can...
Oct 8, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
And yet most of time they did pull out magic it was flashy, so the difference was functionalyl nonexistent. And then people complain...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
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This is my issue with 5e design: All "Save or lose" spells should be eliminated or nerfed. In exchange all spells should do bigger thing...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
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Good thing none of points I raised were concerning popularity or recentcy, could you actualy adress them properly? Dragonlance by all...
Oct 7, 2025
N
Not a Decepticon
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Some do, some don't. Concetration was skill and for maintaining some spells, you rolled it, mostly if you took damage. And it was...
Oct 7, 2025
N
Not a Decepticon
reacted to
Doctor Futurity's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
While Conan is a great example of a weapon breaking for dramatic and story effect, the highlighted bit above immediately got me thinking...
Oct 7, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I think that D&D is fundamentally facing the same issue as Sonic the Hedgehog, when it comes to designign new installments - the...
Oct 7, 2025
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