Recent content by Saelorn

  1. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    I'm not going to hold the DM to lower standards than anyone else, and I'm not going to tolerate meta-gaming when I see it. If you don't care about that sort of thing at your own table, then that's on you, but airing your dirty laundry in public is asking people to call you out on it.
  2. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    You're forcing an outcome based on factors that exist outside of the setting, such as: your personal preference, or what you think would be more exciting, or to promote a specific narrative. You aren't making your decisions from an in-game perspective. That is meta-gaming. All of which just...
  3. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    No, the burden is on you to try and defend meta-gaming. Extraordinary claims require extraordinary evidence. Where does it say that the DM can (or should) alter anything about the world, to force an outcome based entirely on personal preference?
  4. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    If you're using that one rule, then there are no other rules; there are merely suggestions. You don't have a cohesive game remaining, against which you can check whether anything is or is-not allowed. The ban on meta-gaming is a fundamental mechanic of how the game is played, at least to the...
  5. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    Does the DMG address the topic of quantum ogres? I don't remember that part.
  6. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    Yes, and that is probably the source of the confusion. There is one over-arching meta-rule, which is that the DM can change any rule that they don't like. I would argue that, once you change the rules, it's no longer the same game. If you change the rules of D&D, to allow meta-gaming or use...
  7. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    The mods over there are really fanatical about maintaining positivity. Even if a thread is specifically asking for opinions, and you use weasel words to try and avoid offending anyone, they just don't want to hear it. Their design forum is surprisingly helpful when it comes to statistical...
  8. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    The rules in the PHB and DMGs do say something to that effect. They kind of spread the message out, among various places, but it's there. The contrary position, that it's okay to change things based on personal bias, is not as present. I'm not sure how anyone could come to the conclusion that...
  9. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    Ask your players. They're the only ones who might care. It's no skin off my nose, if you're a cheater, as long as you don't come into some public forum and try to corrupt the newbies.
  10. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    It goes against the rules in the game. "Ignoring the rules of the game" is a way to play, but I wouldn't claim that it's valid. If you want the PCs to know or find something, then the world should be constructed in such a way that the check is not uncertain. Because if it is uncertain - if the...
  11. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    I didn't say that you cheat, or that cheating makes you a bad person. I said that if you cheat, then you're a cheater. Likewise, if you swim in water, then you get wet. Whether you care about cheating is entirely up to you. Whether cheating is tolerated is up to your group.
  12. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    If you cheat, then you're a cheater, the same as if you fudge dice or meta-game. The game has rules, and you're breaking them. Which part of "describe the environment, ask the players what they want to do, and adjudicate uncertainty in action resolution," sounds like "alter reality such that...
  13. Saelorn

    No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    It's cheating, plain and simple. You are biased toward a specific outcome, for whatever reason, so you secretly alter reality in order to force that outcome. I would never play in a game if I knew the DM was doing that. It defeats the entire point of having free will.
  14. Saelorn

    Any SR6 playtest report?

    There was at least one group that I know of, which tried to run a campaign of it, but gave up after the first few sessions because they found the rules to be un-salvageable. Here's a link to their report: As a summary, though: The whole Edge system is bad, in part because it has such a small...
  15. Saelorn

    Low Fantasy - Best Systems?

    The problem is that The Forgotten Realms is such an absurdly High-magic setting, that it makes anything else look Low by comparison. By having that as the default, it skews perception about what's normal.
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