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Seramus's latest activity
S
Seramus
reacted to
Bae'zel's post
in the thread
No Initiative Order: How Do You Do It?
with
Like
.
This thread is timely, as I'm starting to GM the Wrath & Glory game, which uses a hybrid approach: PC > NPC > PC > NPC With each PC...
Jun 21, 2025
S
Seramus
reacted to
Willie the Duck's post
in the thread
No Initiative Order: How Do You Do It?
with
Like
.
My latest homebrew works similarly. I actually just have the player's start unless they were surprised, and have the challenges balanced...
Jun 21, 2025
S
Seramus
reacted to
Ruin Explorer's post
in the thread
No Initiative Order: How Do You Do It?
with
Like
.
I don't know if it helps it, or just makes it not matter as much, but it certainly seems to make it less of an issue. No turn order...
Jun 21, 2025
S
Seramus
reacted to
Ruin Explorer's post
in the thread
No Initiative Order: How Do You Do It?
with
Like
.
I think it's a combination of two things: 1) Yeah experience with pacing/moving the spotlight, and a general familiarity with...
Jun 21, 2025
S
Seramus
reacted to
overgeeked's post
in the thread
Daggerheart General Thread [+]
with
Like
.
It is worth pointing out that rests in Daggerheart are just that, rests. They aren’t sleep. There’s no inherent connection between a...
Jun 21, 2025
S
Seramus
reacted to
Reynard's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I'm not sure I buy that a multidimensional approach is easier for the GM to mentally judge in play, but I haven't run it yet so I don't...
Jun 21, 2025
S
Seramus
reacted to
overgeeked's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Also the Daggerheart resources are more explicitly connected to each other so it’s easier to see what fits where and how they can change...
Jun 21, 2025
S
Seramus
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Because there's less overall moving pieces, and those that are have a clearer balance. In 5e, you've got all the complexity of spell...
Jun 21, 2025
S
Seramus
reacted to
overgeeked's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I haven’t read it yet. How many fights are in that one? Yeah. There’s a few more moving parts to Daggerheart than 5E and it came out...
Jun 21, 2025
S
Seramus
reacted to
overgeeked's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Not really, no. I ran a playtest game with six PCs. I did the math on the encounter and even shaved off a few points to make it...
Jun 21, 2025
S
Seramus
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Depends on what you mean by "Danger." I believe the CR actual play has ramped up difficulty pretty significantly as the episodes have...
Jun 21, 2025
S
Seramus
reacted to
OB1's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Yeah, I see a lot of 4e roots in DH. And because it's not D&D, the game can experiment in ways that D&D couldn't/cant. The brilliant...
Jun 21, 2025
S
Seramus
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I dont get any intent from DH for the sort of 5-6 minor combats a day for attrition purposes of 5e.14. IMO it has a lot more in common...
Jun 21, 2025
S
Seramus
reacted to
dbm's post
in the thread
Daggerheart General Thread [+]
with
Like
.
It’s still early days (I’ve only watched eps 1 and 2, haven’t seen ep 3 which just dropped in YT) but so far I liked that they have had...
Jun 21, 2025
S
Seramus
reacted to
overgeeked's post
in the thread
Daggerheart General Thread [+]
with
Like
.
It’s exactly as deadly as an individual player wants. When you hit zero HP the player makes a death move. They pick one of: get a crit...
Jun 21, 2025
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