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SteveC's latest activity
SteveC
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I said it 2015 got told to "shut up Zard you're wrong". Got the 5 power feats right kinda.
Oct 9, 2025
SteveC
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
There's also the issue that attrition-based adventuring is boring. I want encounters to be (somewhat) dangerous in and of themselves...
Oct 9, 2025
SteveC
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I knew this and said this for years now. Under "normal optimization", casters' offense craps out at around round 15-25. Also an...
Oct 9, 2025
SteveC
reacted to
TerraDave's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well at least someone finally admitted it, including the 20 rounds a day. I have long standing limits on resting, though from 4e (it...
Oct 9, 2025
SteveC
reacted to
Vael's post
in the thread
Drakkenheim Daggerheart Campaign Guide Announced.
with
Like
.
Mike Underwood is credited as a designer for Drakkenheim, and that has done a lot to up my interest. He's a great follow, his Youtube...
Oct 9, 2025
SteveC
reacted to
aramis erak's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
Even 10+ levels doesn't guarantee character growth, only increased competence. It's a flaw of systems like Palladium and Arcanum, where...
Oct 9, 2025
SteveC
replied to the thread
Draw Steel General Thread [+]
.
One of the things I've found with creating characters in Draw Steel is that it is very much not generic fantasy. For someone who's been...
Oct 7, 2025
SteveC
reacted to
Campbell's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
One of the things on the villain scenes piece is that while I do not think you necessarily have to include them if you do not you likely...
Oct 7, 2025
SteveC
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
This is a really interesting question. I think the big issue is the 60 sessions. That's going to mean the game has to allow for...
Oct 6, 2025
SteveC
reacted to
Neonchameleon's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
So if we're running a 60 session campaign with the same characters I need there to be character growth and progression. Which means...
Oct 6, 2025
SteveC
reacted to
Blue's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
My last four campaigns lasted 3-7 years each, so this is a practical questions for me, not theoretical. Specifying both fantasy and the...
Oct 6, 2025
SteveC
reacted to
Micah Sweet's post
in the thread
D&D General
What version of D&D are you playing?
with
Like
.
Not wanting to spend another $150 for books which aren't different enough from the 5.0 core (certainly not different in the ways I would...
Oct 5, 2025
SteveC
replied to the thread
D&D General
What version of D&D are you playing?
.
I am genuinely surprised with my group that's playing a 5E game and just started the Vecna adventure. I thought it was "let's finish...
Oct 5, 2025
SteveC
reacted to
aramis erak's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
I grabbed it, but haven't played with it yet. (pun intended)
Oct 4, 2025
SteveC
replied to the thread
Starbreeze Cancels Co-Op D&D Video Game
.
Another project goes on the wall of failed D&D console/PC games. At this point, I'm more shocked when a title actually gets released. I...
Oct 4, 2025
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