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Sickness and Health: New diseases for your 5E game!
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TaranTheWanderer's latest activity
TaranTheWanderer
reacted to
Stormonu's post
in the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
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Like
.
Erfworld! I'd read that comic ages ago and have been trying to find it for ages! Thanks!
Tuesday at 12:44 PM
TaranTheWanderer
reacted to
DEFCON 1's post
in the thread
D&D 5E
Simple Rules for Aging (+)
with
Like
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If you go with the concept of giving out Background Feats like which have begun being introduced... you could create classless "age...
Monday at 10:58 PM
TaranTheWanderer
reacted to
Flamestrike's post
in the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
with
Like
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I can get behind the idea that the corpse is sufficiently messed up to no longer be a valid target for animate dead. I cant get behind...
Monday at 10:17 PM
TaranTheWanderer
reacted to
Flamestrike's post
in the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
with
Like
.
That's utterly irrelevant. Plain english trumps that rubbish. A dead creature, is no longer undead. It literally, by any definition...
Monday at 10:17 PM
TaranTheWanderer
replied to the thread
D&D 5E
Simple Rules for Aging (+)
.
This is interesting. I was going to start a thread about this. I've noticed, not just in 5e, although 5e really makes a point of...
Monday at 5:12 PM
TaranTheWanderer
reacted to
Bacon Bits's post
in the thread
D&D 5E
Simple Rules for Aging (+)
with
Like
.
I'm not entirely convinced that stat modifications are really the best way to represent aging. I wonder if it might make more sense for...
Monday at 5:07 PM
TaranTheWanderer
replied to the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
.
Interestingly: True Resurrection: If the creature was undead, it is restored to its non-undead form.
Monday at 3:50 PM
TaranTheWanderer
replied to the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
.
Is there no difference between a slain undead Ogre or a slain undead Dragon? They are no longer a former dragon or Ogre? They are just...
Monday at 3:47 PM
TaranTheWanderer
replied to the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
.
I've always used the term Destroy. You can't kill an undead because it's not alive. You can only kill something that is alive. You...
Monday at 3:40 PM
TaranTheWanderer
reacted to
doctorbadwolf's post
in the thread
D&D 5E
+What Tricks and Shortcuts Do You Use To Make Monsters and other Hazards More Challenging?
with
Like
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Y’all have some awesome ideas.
Monday at 1:58 PM
TaranTheWanderer
reacted to
Crimson Longinus's post
in the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
with
Like
.
Right. But if it is an object, it is no longer a humanoid either. So by that logic the spell literally can never do anything!
Monday at 1:36 PM
TaranTheWanderer
replied to the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
.
All corpses are objects. That’s another thing that was stated by Sage Advice. So one SA ruling can’t support another. Which is why I...
Monday at 1:35 PM
TaranTheWanderer
reacted to
Seramus's post
in the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
with
Like
.
I should clarify. When the zombie/skeleton is defeated, I count the remains as both a humanoid body and an undead body. My game has been...
Monday at 1:22 PM
TaranTheWanderer
reacted to
el-remmen's post
in the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
with
Like
.
A destroyed zombies might be able to be raised as a skeleton with some meat on the occasional bone, but a destroyed skeleton is too...
Monday at 1:18 PM
TaranTheWanderer
reacted to
Oofta's post
in the thread
D&D 5E
Can I use animate dead to reanimate a zombie that has been killed?
with
Like
.
A skeleton perhaps, that just requires a pile of bones. A zombie? I'd probably say no in most circumstances because while the spell...
Monday at 1:18 PM
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