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tetrasodium's latest activity
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Most modern D&D is technically less than 5MWD with 6 second rounds.
Oct 10, 2025
tetrasodium
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, they did. It’s just that no one read the DMG. And when people quoted the DMG saying “look, it says right here you should have 6-8...
Oct 10, 2025
tetrasodium
reacted to
The Sigil's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What's the quote? "It is difficult to make a man understand something when his salary depends upon not understanding it"? (Upton Sinclair)
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No. Wotc published a mechanic that encourages a no win toxic mindset that the GM lacks the tools to feel supported while addressing it...
Oct 10, 2025
tetrasodium
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General
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Oct 10, 2025
tetrasodium
added the media item
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General
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Oct 10, 2025
tetrasodium
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I fugred out my own explanation why bosses die too easily. Because there is no scenario in which focusing fire on the boss is not the...
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
"relative calm and safety" is also in the wrong end of the decision. Unlike in the past where you needed a "good" night's sleep and...
Oct 9, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't think that is the catch-all weasel wording you are making it out to be because the return is still full total and complete...
Oct 9, 2025
tetrasodium
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It’s only a real choice if there’s a chance they can successfully rest. Saying they have a chance but the chance really being zero means...
Oct 9, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Imo don't think that rest duration is as much of the problem's root cause as the fact that they are almost guaranteed successful barring...
Oct 9, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Rounds not encounters 6-8 encounters with most encounters averaging around 3 rounds give or take. Coincidentally it also aligns well...
Oct 9, 2025
tetrasodium
reacted to
Scribe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
I'd argue no, but I went to the gym and ran errands so I'm not sure how behind I am on this thread now.
Oct 9, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Hardly. The math is trivia & it's even easy to eyeball as totally borked. l made this on a whim five or six years ago on a whim...
Oct 9, 2025
tetrasodium
reacted to
TerraDave's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well at least someone finally admitted it, including the 20 rounds a day. I have long standing limits on resting, though from 4e (it...
Oct 9, 2025
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