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tetrasodium's latest activity
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I have seen more than one group try to do this; as has been said,, the game mechanics incentivise it, so by that metric it is...
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No. D&d was always pretty much attrition over an adventuring day but 5e shifted it from the 2ish,-4ish with vancian spell prep &...
Oct 10, 2025
tetrasodium
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
People keep saying that, but it simply wasn't true. I've been playing since 1983 and my first experience with PC power having to be...
Oct 10, 2025
tetrasodium
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yes, if a 4E party has only one or two combats per day, it can handle much more powerful enemies or larger groups of enemies. The...
Oct 10, 2025
tetrasodium
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It introduced in the sense that it gave a name to something and the rules were built with the concept in mind. It predades 4E as an...
Oct 10, 2025
tetrasodium
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The rule is unusable as written then, because it includes no more than 2 hours of light activity as a qualifier as well. Well, what...
Oct 10, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
That the game has been designed to work roughly like Mearls says has been clear from the get go. That most people actually do not play...
Oct 10, 2025
tetrasodium
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Totally disagree. In the first, you're avoiding the problem with the system to scenarios that have a better chance of dealing with its...
Oct 10, 2025
tetrasodium
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sorry, but no. This is one of those clear examples of dumb rules that should not be blindly followed. Like surviving swimming in lava...
Oct 10, 2025
tetrasodium
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
We are in the era of the 7 lunch break work day now!
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You say that like a gm who has never had a player IMMEDIATELY respond with a shameless "ok so we wait and take one tomorrow" as if even...
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The cane toad problem prevents fixing it with house rules. Cane toads were first brought to Florida in the 1930s and 1940s to control...
Oct 10, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah 1 fight could also be a decent challenge.
Oct 10, 2025
tetrasodium
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And just to add: Why do we even want attrition based design for more than one combat? Because it gives the DMs more tools to pace the...
Oct 10, 2025
tetrasodium
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem again is, that you have to use the "crutch" of random encounters to deny a long rest or just handwave a NO to long rests...
Oct 10, 2025
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