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tetrasodium's latest activity
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Multiple posters have made posts pointing out that they have seen the behavior in question. Did you not see them before choosing to...
Oct 11, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Trouble is that the bold bits ignore the relevant mechanics. At no point yet has "attrition [done] its job", that point is after hitting...
Oct 11, 2025
tetrasodium
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So they don't know that spells recharge with a rest? That seems like an odd thing for nobody to know.
Oct 11, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Me? I will procrastinate to the last minute! But yeah, if the characters are hurt, exhausted and missing some magic, I would expect them...
Oct 11, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Not really. They usually gave practical advice. Eg don't use creatures who require magic weapons to hit if half the party lacks them.
Oct 11, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You have badly misinterpreted the rule. Nothing in it suggests 24 hours of real world table time. Furthermore there are three...
Oct 11, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But it is not a time sensitive scenario and all the players agree to it. So what's the issue? And you did not answer my question: why...
Oct 11, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
How is it TFG behaviour? If there is no particular time pressure, and the characters know that waiting one more day heals all their...
Oct 10, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Right. Older editions had a lot of things that were not fixed by having a good night's sleep, including the very basic loss of HP. In 5e...
Oct 10, 2025
tetrasodium
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sure but that was my point. That one tweak had a massive impact on the experience of the game went for different groups.
Oct 10, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Seems very judgmental to me, but you do you. I agree about the situation changing in the dungeon, but your solution reads as too...
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I too have seen far more than one group do it, often with a dramatic sigh and rolling of the eyes as the group piles on agreeing with...
Oct 10, 2025
tetrasodium
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
didn't (most methods of) healing in 4e burn your healing surges to function? so while most encounters are self contained ultimately they...
Oct 10, 2025
tetrasodium
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Eh... I dunno... the G is only 1/3rd of 'RPG'. So it's probably only 33% as important. ;)
Oct 10, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You can have social contract and conventions to avoid such things, but I generally feel it is awkward and bad design if the system...
Oct 10, 2025
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