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tetrasodium's latest activity
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Good thing I don't have to worry about PCs and NPCs being different.
Oct 12, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Pretty sure that's just one subjective interpretation of how to translate the mechanics of spellcasting into the setting.
Oct 12, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
IMO, a person can have an idea of their defenses and reflexes (AC), how refreshed and ready for action they are physically, mentally and...
Oct 12, 2025
tetrasodium
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
D&D has a lot of upper and lower case duplicate words. The DM is a player, but not a Player. Dragons are magical creatures, not...
Oct 12, 2025
tetrasodium
reacted to
kigmatzomat's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
They just have to avoid calling it the DMG2. That didn't go well. I still miss a DMG that was full of GM helper tables. You could...
Oct 12, 2025
tetrasodium
reacted to
kigmatzomat's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Ooh, I love role-playing characters. "Hey elf, when can you cast spells again?" "Tomorrow after I have got a full night of reverie."...
Oct 12, 2025
tetrasodium
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
While HP wouldn't be practical, the spec ops units I served with knew the entire team's energy levels, nagging injuries and the medics...
Oct 12, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Took me literal seconds and I was already wearing the sensor when I woke up. You are pushing for something that makes no sense. I can...
Oct 12, 2025
tetrasodium
added the media item
Screenshot_20251011-223328.png
to
General
.
Oct 12, 2025
tetrasodium
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
The trouble is not a failure to "address" the 5mwd. That is very different from an edition having rules actively encouraging players to...
Oct 12, 2025
tetrasodium
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
In the days before non-magical healing and-or ubquitous wands of CLW were a thing, the number of available healing...
Oct 12, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Why do you think they are unaware of their own capabilities? I personally can 100% feel the difference between being recovered already...
Oct 12, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Characters do not need to be aware of exact minutiae of the rules, but they must be aware of things the rules represent and assuming...
Oct 12, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Better Monster Design. 6E/BG3 Ideas
with
Like
.
Kind of a spin off of the Mearls boss monsters design thing. He has identified players are not playing as they assumed. The 5MWD is...
Oct 11, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Some recent & not so recent posts have asserted the idea that the PCs themselves wouldn't be aware of videogamey concepts like how...
Oct 11, 2025
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