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tetrasodium's latest activity
tetrasodium
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
No, the thread of responses I was participating in was clearly talking about how it was unrealistic for real world people to know their...
Oct 12, 2025
tetrasodium
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm sorry. What in the world are you talking about? Why would I see elves in the real world special operations environment? If someone...
Oct 12, 2025
tetrasodium
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What you described is in fact pretty blatant railroading. The word no is a tool in the arsenal, but only when it makes sense in the...
Oct 12, 2025
tetrasodium
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
I was in a game once where a player was playing a thief(2nd edition) and over time we noticed stuff going missing from our packs and...
Oct 12, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I've been under the impression that this has been about 5e and some form of d&d or d& d-like setting. Was there a sudden context switch...
Oct 12, 2025
tetrasodium
reacted to
Bacon Bits's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, Draw Steel did fix this. 1. Long rests no longer set the party to max effectiveness. They set you to base effectiveness. 2...
Oct 12, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If you are operating on the premise that PCs are special, and serve different narrative purposes that are reflected in their mechanics...
Oct 12, 2025
tetrasodium
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Perhaps 6 to 8 rooms?
Oct 12, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
It is if you're arbitrarily blocking an action that is clearly allowed by the rules and supported by the fictional situation. It is not...
Oct 12, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
I've always preferred, "you can certainly try" over "no" myself.
Oct 12, 2025
tetrasodium
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm sorry, I could get more detailed, but I do feel at this point the nitpicking is going to continue no matter how thoroughly I type...
Oct 12, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Going to comment my experience on this one since so many others have too. Same experience as everyone else commenting on it and will...
Oct 12, 2025
tetrasodium
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I did exactly that. The players lost their minds. They couldn’t comprehend it. They kept trying to figure out how they could charge and...
Oct 12, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
"Totally owned"? That's not a phrase I've seen anyone use in the discussion... are you perhaps attributing a comment someone else made...
Oct 12, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yea, I'd agree with you on that. The way 5e pressures a 5mwd nova loop actively undermines the world & turns PCs into starfish aliens...
Oct 12, 2025
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