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thefutilist's latest activity
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
My view of sim play is mixed. I think the idea of relying on mechanics to specify outcomes of declared actions, by...
Oct 9, 2025
T
thefutilist
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't follow you here. :P There certainly are a few ways to slice 'play to find out", but several of the posts her are just wrong...
Oct 9, 2025
T
thefutilist
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A lot of it is a reaction to bad nineties adventure paths. There has always been a tendency for adventure paths to be read more than...
Oct 9, 2025
T
thefutilist
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't disagree with you about the PbtA mechanics, nor do I believe that the GM can make up whatever they want is a mechanic (and I...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
@soviet basically the above. Although my interpretation of, Apocalypse World at least, is that it's far more 'vanilla narrativist' than...
Oct 8, 2025
T
thefutilist
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think this is too proscriptive and would seem to suggest that narrativist play isn't possible outside of games specifically built for...
Oct 8, 2025
T
thefutilist
reacted to
Snarf Zagyg's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
shrug If you say so. I've discussed this before, and in other contexts, so it's not worth arguing about. I think people misunderstand...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The GM is playing to find out how it resolves as well. Using the two primary methods the players use. 1) Deciding what their characters...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Good post although I think it somewhat confirms my point that there are loads of different interpretations of what play to find out...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm honestly not sure what people mean when they say 'play to find out what happens', I've seen it used in a load of different ways...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is also the way I see it. Although your view may be more nuanced than mine. It could also be that there are two camps or...
Oct 8, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, as I posted upthread, Map-and-key is a way of having mechanics - in particular, the mechanics for determining where the PCs go on...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Here's an open question to anyone. Say I get sick of Apocalypse World's nonsense. I decide that the failure mechanics don't allow me...
Oct 8, 2025
T
thefutilist
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Thing is Monsterhearts is not a tool - it's a game. Someone say using a Cortex Drama hack to play a game with a similar premise is not...
Oct 7, 2025
T
thefutilist
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That's why I've specifically said I don't think that it makes as much sense to speak about mechanics as it does how they are implemented...
Oct 7, 2025
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