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Recent content by Wightbred

  1. Wightbred

    [Actual Play] Role Playing Without Formal Systems

    I’ve been slowly shifting my games to fewer and fewer player facing rules to achieve more of this type of realistic and flexible play over the past few decades. I just found the Free Kriegspiele Revolution is going on right now on Discord, and I wondered if others posting or lurking in this...
  2. Wightbred

    [Actual Play] Role Playing Without Formal Systems

    This is how we do it in our multi-GM game. We strongly use fronts built on character beliefs, goals and actions and “wargame” what they (and their key NPCs) might do in various situations. Our goal is to make the fronts respond as realistically (in terms of the game world) as we can. Even with...
  3. Wightbred

    [Actual Play] Role Playing Without Formal Systems

    This really resonates with the fiction-first hack with a minimalist player-side we have been playing. Players are saying they have more freedom with this approach, and it plays much faster. Also, the approach to play by MAR Barker May be of interest: “After awhile, I began using the simplest...
  4. Wightbred

    "Better" Combat Systems in RPGs - Feedback Welcome!

    I’m interested in the realism end of the spectrum for some of my games, so keen to hear more about these systems. Care to share?
  5. Wightbred

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Nice video. I generally find Shad a bit annoying, but he is on point here. Couldn’t find a working link to the Cogent system he talks about. Anyone know where to get it?
  6. Wightbred

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Very much agree with this. Individual views on risk and death vary, so the individual players choose if they take the risk of death in this situation. Getting excellent results running rules for this at my table. Not sure I will agree with your outcome, but really enjoying the thread, and keen...
  7. Wightbred

    WH40K Wrath & Glory Is Here!

    There are errors, but far fewer than the original, and they are fixing them for an updated PDF and the print version. Huge fan of what C7 has done to the game. Substantial layout improvements. Much simpler and flavourful character creation. Lots and lots of small tweaks that improve gameplay. I...
  8. Wightbred

    Take A Peek Inside Warhammer 40K: Wrath & Glory!

    Including some attributes and skills in the cost of the archetype is a smooth move. Paying for the archetype previously was an annoying for me, as it just seemed like you were paying for the Tier. I’m hoping the previously announced changing archetypes works simply with this change. Hoping my...
  9. Wightbred

    Peril - wherein RangerWickett reinvents the wheel

    Sorry - I thought I was helping. Deleted comment. Good luck with the game.
  10. Wightbred

    Peril - wherein RangerWickett reinvents the wheel

    (Deleted post after misunderstanding. Retyped the key points below.) Interesting revision, more interesting to me than regular PF2. Plus this is a hell of a lot of work you have done! I’ve also been making some changes inspired by PF2, including allowing multiple actions in AiME and my own...
  11. Wightbred

    [Dungeon World] Barbarian vs Druid

    So there's a poll on the Dungeon World Kickstarter to see if they add the Barbarian or Druid classes to the base game as a stretch goal. The Druid is kicking the Barbarian's butt 2:1 right now with only $3k to go. Any ENworlders backing this? Why so little love for the awesome Barbarian?
  12. Wightbred

    'This isn't Naria'

    One of the things I really liked in the lead up to previous editions was the new language people started to use. Some of this was from marketing, some from the designers and some was language we developed ourselves. In 4e it was sacred cows, points of light, balance, The Rouse... etc So far in...
  13. Wightbred

    4E 4E with less powers

    If you really want to do this it might be possible. My suggestion would be: 1. If they don't like racial encounter powers, stick to races without them like Humans and Dwarves. Shifters might also work for them as the change lasts the rest of the encounter. They might also accept Dragonborn...
  14. Wightbred

    House rule: Maximised chance to hit

    I'm looking to implement this house rule at my table and I am keen for some constructive criticism and objective consideration of loopholes. The rule: "When you create your character choose one of the key abilities of your class which is at least 14. That ability is considered to be 20 for the...