Houseki
Size medium
Attributes STR +2 END +1 LOG +1 WIL +1 PSI/MAG/CHI+1
Skill Choices [technical], brawling, zero-g, mining, hardy
Crystalline. As crystalline creatures, Houseki can be tough to damage. They gain a natural 10 SOAK, but are vulnerable (1d6) to sonic damage and take double damage from falling, due to their more brittle nature. Houseki are immune to the Bleeding condition. Houseki can exist comfortably in a vacuum. They do not need to breathe, and their crystalline structure means that pressure differences do not cause them damage.
Always Growing. A Houseki’s size category depends on its age category. Young Houseki are small, adult Houseki are medium, and old Houseki are large. In theory, Houseki can continue to grow forever, barring an accident.
Crystal Healing. A Houseki’s crystalline body repairs itself at a rapid rate. Houseki gain 1 HEALTH every hour (up to their maximum HEALTH). This repair can be visibly seen as new crystals form and grow on the Houseki’s body.
Jagged Crystal. The jagged protrusions all over a Houseki’s body mean that their natural damage type is piercing.
Slow & Careful. Houseki are naturally slow; they suffer -1d6 INITIATIVE (to a minimum of 1d6), and -1 SPEED.
Implacable. Houseki are noted for their implacability. When taking a new career, a Houseki may optionally exchange one of the listed four attribute increases for WIL, as long as it doesn’t result in a duplicate attribute advancement.
Long-lived.