Thread Recompilation - Places


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El Jefe

First Post
Adventure - Festival of Halina (Orsal Judging)

For an adventure that had over 1000 posts in the first half alone, you'd think there was more location information. In that respect, Festival of Halina suffered from a few things:

1. Many of the locations had already been described in other threads.
2. Much of the action (hundreds of posts) took place in one general location.
3. That location was temporary

Anyway:
  • The intersection of the road to Lathirn and the road to Fallon makes a "T". To the side is a clearing with a firepit.
  • On the other side of the great ocean from Orussus lies a land with a forest shared by elves and fey.
  • Covington is a small town, but it has a large temple of Halina.
  • Covington is a small town, but it has a large temple of Halina.
  • Covington is surrounded by 4 large fields which are used yearly for the festival, north, south, east, and west.
  • The road that passes through Covington enters from the northeast and leaves to the southwest.
  • At the Festival of Halina, the north and south fields are for merchants, the west for the Freefolk, and the east for official festivities.
  • Some of Lathirn’s history deals with orcs.
  • There is at least one cotton plantation somewhere near Rheim.
  • Lemon wine is a unique treat that can be found in the Rheim area.
  • The mayor of Covington lives in a large house near the sherriff’s office.
  • The mayor’s house in Covington sports a grand foyer, with a couch, stairs leading up, and a hallway leading to the back.
  • There is a library in Covington.
  • There is a town square in the center of Covington
That's it. Quite a grab bag, eh?
 

El Jefe

First Post
Discussion - Adventure - Festival of Halina (Orsal Judging)

It can be argued that Festival of Halina was the impetus for this whole thread recompilation thread. One of my characters encountered the Gardia bridge in Treasure of the Tierra Padre, and as a player, I was very impressed with the setting. I believe that Treasure of the Tierra Padre was the first place the bridge was described, although it was not named in that thread.

In Festival of Halina, that character's very next adventure, he travelled to the very same bridge, and found it's character completely different. I sent the DM a link to the description of the Treasure of the Tierra Padre, and he graciously agreed to change the description of that area in his game to match the one given in the earlier adventure. Fortunately, the change did not affect the encounter that he had planned for the location...

I didn't give the Festival of Halina description of the bridge in the previous post, because the information is identical to the description in the Treasure of Tierra Padre post further back in this thread.

Probably the biggest discrepancy is Fenton, the little hamlet that is springing up at the intersection of the Orussus-Fallon road and the road to Lathirn to the south. Fenton did not appear until the Ashin's Commission adventure, which came after both Treasure of Tierra Padre and Festival of Halina. I suppose we could argue that during the time of Festival of Halina, the intersection was marked only by a clearing and a firepit, and the new hamlet of Fenton has only sprung up since then, but that seems a little contrived. Perhaps passers-by have the option of spending the night within the palisade of Fenton for a small fee, or using the "old" campsite nearby if they are destitute or persona non grata in Fenton.

About the only other thing in Festival of Halina worth mentioning is Covington. It's not on the map, which implies that it is small. The population had obviously at least doubled or tripled during the festival, so it's hard to get a feel for how big the place is during the rest of the year from reading through the FoH thread. At any rate, the size of the town is not specified in the thread. Notably, it is big enough to have both a village square, which implies a certain minimum size, and a library, which argues that it's not that small at all. The oversized Temple of Halina seems out of place, too...maybe the village sprung up around the great harvest temple, or something like that.
 

El Jefe

First Post
Archive - Leadership

This thread mentioned Rinaldo's shop. Of course, this was before Rinaldo had a shop, so I don't think this really counts.

That was about as close as this purely rules-based discussion came to any geographic information.
 


El Jefe

First Post
Archive - Expanding Craft Points for Spell Research and Animal Training

This thread mentioned the Orussus Library, open to all (for a fee), as a place that spell research could be conducted. But since it had already been established that Orussus had a sizeable library, this wasn't exactly news.
 

El Jefe

First Post
Archive - Buying and Selling

This was a proposal thread. It was proposed that the gp limit in Orussus be set at 50,000 gp (as mentioned earlier, it's now set at 20,000 gp), but that items that require a high-level caster to make be unavailable.

After a short discussion, the originator withdrew this proposal. The gp limit for Orussus is still 20,000 gp, and there is currently no ban on items that require a high-level caster to make. An example might be a scroll with a 9th-level spell, which would cost less than 4000 gp, yet require a 17th-level caster to produce. Theoretically, such scrolls are available in Orussus, althouigh they might be somewhat rare.
 

El Jefe

First Post
Adventure - M3: Tenebrynn and Ashnar (Patlin judging)

For a "side adventure", this one sure had a lot of geographical meat on its bones, probably because much of the town of Three Rings was described in it. To wit:

  • Three Rings is a small town on a seacoast. A tower sits on a small rocky island not far offshore to the west, and a small castle occupies a hill on the edge of town to the east.
  • Three Rings has a few dozen buildings, with a one-story inn on the edge of town by the road north to Monemvassia. The inn is wood, with a stone foundation, and a sign out front proclaiming "House of Abraham. Food, lodging and Ale.", with a smiling bearded man holding a tankard in the center.
  • The House of Abraham in Three Rings has a red barn, a corral, a tool shed and a garden.
  • The common room of the House of Abraham in Three Rings is 25 feet square, with 4 tables in the center, 4 booths along the south wall, and a larger table in the southwest corner. There is a door behind the bar, a door next to the last booth, and a pair of swinging doors in the north wall.
  • Three Rings was founded by a wizard; there are many wizards there.
  • All the rooms at the House of Abraham in Three Rings have two beds and rent for 12 sp/night.
  • There is a secret 3 foot squard trap door in the floor of each of the guest rooms in the House of Abraham in Three Rings.
  • The castle on the hill in Three Rings is the mayor’s residence.
A description of the mayor's castle in Three Rings:

All castle walls and towers are made of a rough, gray stone. The outer curtain wall is twenty feet high and conceals the main building. The wall towers are fifteen feet in diameter and thirty feet high. The large interior tower is forty-five feet tall. The gatehouse is thirty feet high. It has three forward-facing arrow slits. The portcullis is down, and the two huge ironreinforced doors behind it are closed.​

And a description of the castle's interior:

The inner Portcullis is raised, and the guard walks Tenebrynn into the courtyard beyond. There appear to be three buildings within the castle walls. A barn on Tenebrynn's left. A barrack on his right, and a more ornate building just ahead. The guard pushes open the door, which is made of wood reinforced with iron. Carved in relief on the door is the face of a lion holding the door knocker in its mouth.

Inside, the hall has three doors beside the main entrance. A guard is also here (day only). In the southeast corner of the room is a suit of plate mail armor and halberd. Along the north wall are three chairs. On the south wall, between the armor and the door, a 2’x3’ mirror hangs above a small table. On the table are two candlesticks and a brass bell.​

Finally, one last fact about the castle:
  • There is a modest library in the mayor’s castle in Three Rings.
 

Someone

Adventurer
El Jefe, could you move these pics to the post where "Wreck ashore" is summarized? They are the kind of terrain I had in mind when I was DMing the module for the peninsula north of Seawell.
 

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