pneumatik's WotBS 2 - The Indomitable Fire Forest of Innenotdar

pneumatik

The 8th Evil Sage
[sblock=spot check results][sblock=DC5]You see something human-sized moving around the base of the bridge.[/sblock][sblock=DC10]It's a humanoid wearing leather armor with dark-gray hair. There's some sort of haze or something around it.[/sblock][sblock=DC15]It looks like a young woman. She is emaciated, as if she has never had a full meal in her life, and light leather armor clings to her waifish body. Dark gray hair floats around her shoulders, and faintly glistening wings twitch behind her back, withered like a dragonfly that got too close to a flame.[/sblock]OOC: This will have to hold you until I have time for a more in-depth post. Things are going get complicated, so I hope everyone's finished leveling.[/sblock]
 

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pneumatik

The 8th Evil Sage
As you continue to walk along the river, it becomes clear that that there is indeed a person walking at the base of the bridge {T}. It's a woman in leather armor and carrying a shortbow. She is emaciated, as if she has never had a full meal in her life, and light leather armor clings to her waifish body. Dark gray hair floats around her shoulders, and faintly glistening wings twitch behind her back, withered like a dragonfly that got too close to a flame.

As you watch she walks around to the elfroad and then to the middle of the bridge. She looks at the door to the tower where you spent your first night in Innenotdar. She turns to look upriver and must see the party, because she begins to wave, but then winces in pain. A half-dozen similar humanoids appear of out thin air on the bridge, all men {S1-S6}. One next to her has stabbed her with a shortspear, and the others throw daggers. The woman darts into the tower and slams the door. Some of the men look to the door, while others look upriver at the party.


[sblock=OOC] Everyone roll initiative. Everyone who beats an 18 gets to take a full action.
Map is attached.
Finally, you can change how die rolls are displayed on ENWorld in your profile.[/sblock]
 

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HolyMan

Thy wounds are healed!
Shaylir stands shocked at what she just saw happen.

[sblock=stats]
HP: 26/26
AC: 19
Init: +3
Fort: +7
Reflex: +5
Will: +8(+9)

Spells:
Druid
0- Create Water (2/2), Guidance, Detect Magic,
1- Shillelagh, Stand the Heat, Cure Light Wounds (2/2)- 1d8+4
2- Resist Energy, Restoration, lesser

Cleric
0- Mending, Resistance, Read Magic
1- Bless, Protection from Evil, Cure Light Wounds(d)- 1d8+2

Pearl of power (1st lvl): unused
Turn undead: 4/4
Speak with Animals: 1/1
Vow of Healing: 4/4 [/sblock]

[sblock=OOC] Hey was looking at my sheet and Vow of Healing says - Additionally, you gain one bonus spell slot of your highest spell level, which can only be used for a spell of the healing subschool. Does it have to be a higher lvl spell or could I take a lower lvl because right now the bonus is my seconded druid cure light wounds. Just need to know if I need to change it to a second lvl spell. [/sblock]
 
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Antithetist

First Post
Arshen responds quickly, stepping lightly out in front of the group to present an obvious target if the strangers should prove hostile. He stays quiet, however, considering that he would probably do better to let the elf or halfling do the talking with these forest folk - if they even prove interested in talk.

[sblock=OOC]Initiative 1d20+2=20

Move: to X17
Designate Dodge Target - S2
Standard: Ready an attack on anything that comes into melee range.

Note that the first ranged attack against Arshen in any round is stopped by Deflect Arrows.[/sblock]

[sblock=Quick Stats]HP:33/33

AC: 15*, Touch 14*, Flat-footed 13
* - +1 vs. S2, +4 vs. attacks of opportunity provoked by movement

Speed: 40'

Saves:
Fortitude: +7
Reflex: +7*
Will: +7**

*- Evasion
**- +2 vs. enchantment spells and effects

Attacks:
Unarmed Strike +7 melee (1d8+3, 20/x2)
Unarmed Strike +5/+5 melee (1d8 +3, 20/x2)

Shuriken +5 ranged (1d2+3, 20/x2)
Shuriken +3/+3 ranged (1d2+3, 20/x2)

Abilities:
Stunning Fist 4/4 /day

Expendables:
685.4gp[/sblock]
 


Rhun

First Post
Hollister stops and brings up his crossbow, ready to fire into the fray.



Sorry for my absence...been extremely busy.

Initiative: 15
 

pneumatik

The 8th Evil Sage
Arshen steps forward and readies to protect the party from the emaciated winged men.

The winged men exchange a few words in sylvan. They're wearing studded leather armor and carrying wooden shields. They're armed with shortspears and daggers. One {S1} of the two on the closer side of the bridge advances and throws a dagger at Arshen, but the monk slaps it out of the air. The other close one {S2} charges Arshen and stabs at him with his shortspear. Ready for the attack, Arshen throws a crescent kick at his head but misses. Both miss.

The four on the far side of the bridge advance to its center. Two of them step up onto the low railing and jump into the river. They spread their wings and glide to the shore, closing on Arshen. The two left on the bridge start beating on the tower door with the butts of their shortspears.

"Help me! My saviors, help me!" The winged woman screams out one of the arrow slits in the tower in common.

Torrent holds up her holy symbol. "Osprem bless us now. It ain't the sea, but at least we're fighting by a river."

Now the party attacks their winged foes.

[sblock=Sylvan Chatter]If you speak sylvan you overhear the winged men planning on quickly killing the party, who they refer to "reanimated monsters" while keeping "Tiljann" trapped in the tower.[/sblock]
[sblock=OOC]Everyone is now blessed, so +1 morale bonus to attacks.

I mixed ENWorld and InvisibleCastle for dice b/c ENWorld was really slow.

New map attached.[/sblock]
 

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HolyMan

Thy wounds are healed!
"Oh no you don't! Come on Fritz!" Shaylir says starting to move quickly towards the edge of the river pulling out her sling as she moves.

When she reaches the edge she searches for a river stone to put into it and hurl. Fritz yips and yaps as he bounds back and forth around the little druid.

[sblock=Actions] Move 20 feet forward and to the edge of the river (AE-17). Draw sling along the way (free action). Load sling - move action. [/sblock]

[sblock=stats]
HP: 26/26
AC: 19
Init: +3
Fort: +7
Reflex: +5
Will: +8(+9)

Sling = +7 to hit, (+3 dex, +2 BAB, +1 size, +1 morale, +1 item, -1 stone); 1d2 dmg; range: 50'

Spells:
Druid
0- Create Water (2/2), Guidance, Detect Magic,
1- Shillelagh, Stand the Heat, Cure Light Wounds (2/2)- 1d8+4
2- Resist Energy, Restoration, lesser

Cleric
0- Mending, Resistance, Read Magic
1- Bless, Protection from Evil, Cure Light Wounds(d)- 1d8+2

Pearl of power (1st lvl): unused
Turn undead: 4/4
Speak with Animals: 1/1
Vow of Healing: 4/4 [/sblock]

[sblock=OOC] Hey was looking at my sheet and Vow of Healing says - Additionally, you gain one bonus spell slot of your highest spell level, which can only be used for a spell of the healing subschool. Does it have to be a higher lvl spell or could I take a lower lvl because right now the bonus is my second druid cure light wounds. Just need to know if I need to change it to a second lvl spell. [/sblock]
 
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Arkhandus

First Post
Liiros Tivaniel, High Elven Crusader

Liiros is a bit confused at first, but quickly steels himself and says "Charge! They mean to kill us and trap or kill that woman!"

The elf wastes no time after that, rushing in as soon as the enemies move in and attack Arshen. So Liiros retaliates by lowering his head and shoulders, smashing his heavily-armored shoulder and shield into the closest enemy he can reach, slamming the stranger back with nearly all his might! Then he glares at the enemies around him, daring them to provoke his wrath and suffer a smashing of their own.

[sblock=Shaylir]Spellcasters can use a higher-level spell slot to prepare a lower-level spell (spontaneous casters can cast a lower-level spell from a higher-level slot spontaneously, if they really want to).[/sblock]
[sblock=ooc]Oops, thought I checked on Monday, but maybe I checked too early on Monday. Didn't check any forums on Tuesday.

Anyway, got a 16 Initiative, so Liiros couldn't act before the strangers anyhow. Liiros knows the Sylvan tongue, of course.
1d20+1=16

Granted maneuvers are #4, 1, and 2. So Shield Block, Charging Minotaur, and Crusader's Strike.
1d5=4, 1d5=4, 1d5=1, 1d5=4, 1d5=2, 1d5=2

Taking my Iron Guard's Glare stance as a swift action, so attacks against adjacent allies by the enemies within 5 feet of Liiros take a -4 penalty.

Liiros rushes enemy S-6 with his Charging Minotaur strike. Charging bull rush with no AoOs, but -2 AC until next turn as normal. I got a freakin' awesome natural 20 on my Strength check, with charge bonus for a total of 24. If that beats the enemy's Strength check, I deal 9 bludgeoning damage to him from the maneuver and bull rush him back 5 feet, or 10 feet if I beat him by 5 or more (Liiros will move with him). I think that's as far as I can move with the charge (40 ft.).
1d20+2+2=24, 2d6+2=9

Liiros' Status:
HP 32 / 32
AC 19, touch 11, flat-footed 18
Active Stance: Iron Guard's Glare
Granted Maneuvers: Charging Minotaur*EXPENDED, Crusader's Strike, Shield Block
Ready Maneuvers: Crusader's Strike (2), Shield Block (4), Charging Minotaur (1), Stone Bones (5), Mountain Hammer (3)
* Maneuvers are numbered alphabetically for rolling granted inspiration
Other Class Features: Furious Counterstrike (1-9: +1; 10-14: +2), Steely Resolve 10, Indomitable Soul, Zealous Surge 1/day[/sblock]
 
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