Stalking the Prey, Round 9
Kaz nearly goes down under the motes assault as he heroically struggles to keep Eithal from dying, somehow remaining standing as their is a brief respite from the motes onslaught.
Fredrock withers the constant attacks of the dead and the terrifying bestial rerisen creatures, still holding his ground against impossible odds... as is his reputation.
[sblock=Scarm's Death save]1d20=2, failed.[/sblock]
GM: | I moved Kaz to I11 since it looked like the only square he could get to without making a Jump check. I also gave him 2hp back. | |
[sblock=Enemy Actions]
Death Mote 1:
Deathly Arc: 23 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Death Mote 2:
Deathly Arc: Nat 1 vs Kaz.
Death Mote 3:
Deathly Arc: 20 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Death Mote 4:
Deathly Arc: 13 Fort vs Kaz, miss.
Death Mote 5:
Deathly Arc: 13 Fort vs Kaz, miss.
Death Mote 6:
Deathly Arc: 14 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Death Mote 7:
Deathly Arc: Nat1 vs Kaz.
Death Mote 8:
Deathly Arc: 25 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Rerisen Stalker 1: Stand.
Terrifying Gaze: 22 Will vs Fredrock, hit, 12 psychic damage reduced to 8 and -2 defenses and slowed(save ends).
Claws: 17 AC vs Fredrock, miss.
Rerisen Stalker 2: Move to M8.
Claws(+2 CA): 16 AC vs Fredrock, miss.
Rerisen Dead Y: Move to L9,
Slam: 15 AC vs Fredrock, miss.
Rerisen Dead S: Move to L8
Slam: 18 AC vs Fredrock, miss.[/sblock]
[sblock=Combatants]
Scarm:
G8,
40 damage taken,
bloodied,
unconscious,
dying,
1 death save failed,
prone,
equipment dropped, 4 lightning damage to any who start adjacent
Yishim:
dead
Kaz:
I11,
35 damage taken,
bloodied,
+2 speed,
+2 damage,
DR3
Salgyn:
dead
Toeto:
D12,
45 damage taken,
bloodied,
unconscious,
stabilized,
1 death save failed,
DR3,
prone,
equipment dropped
Eithal:
J12,
76 damage taken,
bloodied,
unconscious,
2 death saves failed,
prone,
equipment dropped,
+2 reflex,
+1 attack vs marked
Fredrock: M
9,
14 damage taken,
DR4,
-2 defenses and slowed(save ends),
+4 damage with at-wills,
DR3
Death Mote 1:
F13(5 squares up)
Death Mote 2:
D10(5 squares up)
Death Mote 3:
E6(5 squares up)
Death Mote 4:
F7(5 squares up)
Death Mote 5:
D10(5 squares up)
Death Mote 6:
E9(5 squares up)
Death Mote 7:
H12(5 squares up)
Death Mote 8:
F12(5 squares up)
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.
Rerisen Stalker 1:
M10,
85 damage taken,
bloodied,
prone,
marked(Fredrock)
Rerisen Stalker 2: M
8,
85 damage taken,
bloodied,
marked(Fredrock)
Rerisen Stalker: 86 Max HP, 18 AC, 16 Fort, 17 Ref, 15 Will. Vuln 5 Radiant. MBA -
Claws: +9 vs AC, 2d8+4 damage (+2d6 if has CA). Hit by Radiant: can't gain invisibility/concealment from powers until EONT.
Rerisen Stalkers destroyed:
2
Rerisen Dead Y:
L9,
marked(Fredrock)
Rerisen Dead S:
L8,
marked(Fredrock)
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA -
Slam: +6 vs AC, 5 damage and push 1.[/sblock]
[sblock=Light, Terrain]It's still daylight out, though it's hard to tell from the mist. The mist is lightly obscured, meaning anything more than 1 square away has concealment and anything more than 5 squares has total concealment.
The rocks difficult terrain. The cliffs are DC 18 to climb.[/sblock]