Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

Xeterog

Explorer
OOC: Yea, I'll have stayed in L9

Damn you dead, I am your target! Fredrock says as he tries to draw their attention away from others, while swinging his hammer down on the prone stalker. If only that bird was around now..perhaps he could get all these dead around me

[sblock=actions]
Minor::close:Telepathic Challenge to mark everything within 2 TEONT
Standard: :melee:Iron Fist on stalker 1, miss: Effect DR 4 TEONT
Move: Shift to M9
[/sblock]
[sblock=Fredrock]

Aspect of Elevated Harmony
Location: M9
Marked till end of next turn: Stalker 1, Stalker 2, Y, S
HP 39
HS left 6
AP used 1
PP used 4 (of 4)
DR 4 till end of next turn
DR 3 till end of encounter

Fredrock Hammersmith - Male Dwarf Battlemind, level 3
Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
Init +0, Speed:5
AC:21, Fort:16, Reflex:16, Will:18
HP 39/45, Bloodied:22, Surge Value:11, Surges left:6/13
Action Points: 0/2, Power points 0/4
Powers-
:close:Battlemind Demand link
:melee:Mind Spike link
Blurred Step link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
[s/]Second Wind link[/s]
Battle Resilience link
:close:Telepathic Challenge link
:melee:Aspect of Elevated Harmony link

Item powers
deathscarred boon link
Dwarven Scale armor link

:melee:MBA +7 vs AC, 1d10+4 (brutal 2)
:ranged:RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
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Luinnar

First Post
OOC: Attack #4 should of missed I believe, since when I went bloodied it should of triggered my robe power (+2 to defenses) automatically.


Seeing Eithal fall again Kaz rushes over to her to tend to her wounds.
[sblock=actions]
Move:K11 around rocks
Standard: Stabilize Eithal, heal = 17 success (I keep getting 17 for some strange reason... :erm:)

[sblock=stat block]
Kaz Male Elf Avenger 3, bloodied
Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low Light
AC:20+2, Fort:14+2, Reflex:15+2, Will:16+2
HP: 13/40, Bloodied:20, Surge Value:10, Surges left:0/9
Action Points: 0
Basic Attack Battlecrazed Executioner's Axe+1, +5 vs AC, 1d12+2 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage)

Powers:
Bond of Pursuit
Overwhelming Strike

Angelic Alacrity
Oath of Enmity
Abjure Undead/Divine Guidance
Sequestering Strike
Avenger's Resolve
Second Wind
Elven Accuracy

Aspect of Might
Battlecrazed Executioner's Axe +1
Deathscarred boon


Conditions:
Non-elf allys within 5 square get +1 to perception.
If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)

Can shift through difficult terrain (wild step)

+5 to athletic checks, +2 to speed and +2 to melee attack damage until the end of the encounter
[/sblock][/sblock]
 

H.M.Gimlord

Explorer
Once more, Eithal summons all the strength she can to avoid leaving the darkness for the nothingness, yet the strength just refuses to come when called.
OOC: Save vs. Death: 1d20=9 D'oh!

I believe death saves start over if you've regained consciousness, right? Status says Eithal's down 2.
 



Iron Sky

Procedurally Generated
Stalking the Prey, Round 9

Kaz nearly goes down under the motes assault as he heroically struggles to keep Eithal from dying, somehow remaining standing as their is a brief respite from the motes onslaught.

Fredrock withers the constant attacks of the dead and the terrifying bestial rerisen creatures, still holding his ground against impossible odds... as is his reputation.

[sblock=Scarm's Death save]1d20=2, failed.[/sblock]

GM: I moved Kaz to I11 since it looked like the only square he could get to without making a Jump check. I also gave him 2hp back.


[sblock=Enemy Actions]Death Mote 1: Deathly Arc: 23 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Death Mote 2: Deathly Arc: Nat 1 vs Kaz.
Death Mote 3: Deathly Arc: 20 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Death Mote 4: Deathly Arc: 13 Fort vs Kaz, miss.
Death Mote 5: Deathly Arc: 13 Fort vs Kaz, miss.
Death Mote 6: Deathly Arc: 14 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Death Mote 7: Deathly Arc: Nat1 vs Kaz.
Death Mote 8: Deathly Arc: 25 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.

Rerisen Stalker 1: Stand. Terrifying Gaze: 22 Will vs Fredrock, hit, 12 psychic damage reduced to 8 and -2 defenses and slowed(save ends). Claws: 17 AC vs Fredrock, miss.
Rerisen Stalker 2: Move to M8. Claws(+2 CA): 16 AC vs Fredrock, miss.

Rerisen Dead Y: Move to L9, Slam: 15 AC vs Fredrock, miss.
Rerisen Dead S: Move to L8 Slam: 18 AC vs Fredrock, miss.[/sblock]

[sblock=Combatants]Scarm: G8, 40 damage taken, bloodied, unconscious, dying, 1 death save failed, prone, equipment dropped, 4 lightning damage to any who start adjacent
Yishim: dead
Kaz: I11, 35 damage taken, bloodied, +2 speed, +2 damage, DR3
Salgyn: dead
Toeto: D12, 45 damage taken, bloodied, unconscious, stabilized, 1 death save failed, DR3, prone, equipment dropped
Eithal: J12, 76 damage taken, bloodied, unconscious, 2 death saves failed, prone, equipment dropped, +2 reflex, +1 attack vs marked
Fredrock: M9, 14 damage taken, DR4, -2 defenses and slowed(save ends), +4 damage with at-wills, DR3

Death Mote 1
: F13(5 squares up)
Death Mote 2: D10(5 squares up)
Death Mote 3: E6(5 squares up)
Death Mote 4: F7(5 squares up)
Death Mote 5: D10(5 squares up)
Death Mote 6: E9(5 squares up)
Death Mote 7: H12(5 squares up)
Death Mote 8: F12(5 squares up)
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.

Rerisen Stalker 1: M10, 85 damage taken, bloodied, prone, marked(Fredrock)
Rerisen Stalker 2: M8, 85 damage taken, bloodied, marked(Fredrock)
Rerisen Stalker: 86 Max HP, 18 AC, 16 Fort, 17 Ref, 15 Will. Vuln 5 Radiant. MBA - Claws: +9 vs AC, 2d8+4 damage (+2d6 if has CA). Hit by Radiant: can't gain invisibility/concealment from powers until EONT.
Rerisen Stalkers destroyed: 2

Rerisen Dead Y: L9, marked(Fredrock)
Rerisen Dead S: L8, marked(Fredrock)
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.[/sblock]

[sblock=Light, Terrain]It's still daylight out, though it's hard to tell from the mist. The mist is lightly obscured, meaning anything more than 1 square away has concealment and anything more than 5 squares has total concealment.

The rocks difficult terrain. The cliffs are DC 18 to climb.[/sblock]
 

Attachments

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Luinnar

First Post
OOC: Death Mote 6's attack should of missed because of Bloodthread armor extra defense (16 fort) :)

Also, Scarm still has a second wind, correct?
 

Xeterog

Explorer
Like a smith at forge, Fredrock swings his hammer again, felling one of the stalkers--again. He turns his attention to the last one currently standing.

[sblock=actions]

Standard: :melee:Iron Fist on stalker 1: Effect DR 4 TEONT
Minor: :close:Battlemind Demand Stalker 2

[/sblock]
[sblock=Fredrock]
Aspect of Elevated Harmony
Location: M9
Marked: Stalker 2
HP 31
HS left 6
AP used 1
PP used 4 (of 4)
DR 4 till end of next turn
DR 3 till end of encounter

Fredrock Hammersmith - Male Dwarf Battlemind, level 3
Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
Init +0, Speed:5
AC:21, Fort:16, Reflex:16, Will:18
HP 31/45, Bloodied:22, Surge Value:11, Surges left:6/13
Action Points: 0/2, Power points 0/4
Powers-
:close:Battlemind Demand link
:melee:Mind Spike link
Blurred Step link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
Second Wind link
Battle Resilience link
:close:Telepathic Challenge link
:melee:Aspect of Elevated Harmony link

Item powers
deathscarred boon link
Dwarven Scale armor link

:melee:MBA +7 vs AC, 1d10+4 (brutal 2)
:ranged:RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
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