Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)


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Luinnar

First Post
My desktop PC died last night, so my posting may be diminished until I fix it. I can still rely on laptop until then.
OOC: OK, no problem, thanks for letting me know.

Good luck on fixing your PC :)


As Dorn blasts the zombies Marcel shrieks in rage. Very well, you have sealed your fate! On his command, the zombies shamble forward. Two slams their fists into Sir ExSixTen, denting his metal plating, the other slams Jax with his fists. The two fighters charge at Dorn swinging their swords. One managing to connect through the dark mist surrounding him.

The Ju-ju zombie moves up to Sir ExSixTen, he grabs the Warforged and picks him up, and starts to strangle him.


My minions, kill them all!
Marcel shouts. At his command, three of the zombies make another attack.

[sblock=actions]
Minion rolls

Zombie 1: Move & Charge Sir ExSixTen miss.
Zombie 2: Move
Zombie 5: Move & Charge Sir ExSixTen, 29 vs AC hit 8 damage
Zombie 6: Move & Charge Jax 24 vs AC, hit 8 damage.
Zombie 7: Move
Zombie 8: Move

Zombie Fighter 1: Move and charge Dorn: 31 vs AC hit 12 damage.
Zombie Fighter 2: Move & charge Dorn miss

Ju-ju Zombie:
Move and attack Sir Exsixten: 26 vs AC: hit 12 damage, Sir ExSixTen is grabbed.

Marcel:
Standard: Standard: Command the Horde: Zombie 1,5,6 get a free MBA
Rolls:
Zombie 1: MBA vs Sir ExSixTen 27 vs AC, hit 8 damage.
Zombie 5: MBA vs Sir ExSixTen 17 vs AC, miss
Zombie 6: MBA vs Sir Jax 23 vs AC, hit 8 damage

[/sblock]

[sblock=combatants]
Marcel
HP: 237/237 Bloodied 119
AC:22 Fort:19 Ref:19 Will:19
Immune: Disease, Poison
Resist 10 Necrotic, Vulnerable: 5 Radiant

Ju-ju Zombie
HP: 186/186 Bloodied 93
AC:19 Fort: 22 Ref:16 Will:17
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Zombie Fighter
HP: 80 Bloodied 40
AC:23 Fort:20 Ref:18 Will:18
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Zombie
HP: Minion
AC:19 Fort:19 Ref:15 Will:16
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Jax 42/58 -2 to attack rolls (save ends)
Andras 46/46 -2 to attack rolls (save ends)
Brenn 45/45 -2 to attack rolls (save ends)
Sir ExSixTen 35/63 -2 to attack rolls (save ends), grabbed
Dorn 45/57 Dorn's square and all adjacent are heavily obscured EONT
[/sblock]

[sblock=Terrain]
The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect.

The statues are impassible, block LOS/LOE.

The tomb is difficult terrain.

A DC 15 athletics check is needed to climb the sides of the raised platform in the middle.
[/sblock]

GM: Party is up! :)
 

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Dekana

Explorer
OOC: One new power supply later and I'm back in business. :cool:

Despite the presence of several zombies right beside him, Jax opens his belt pouch and retrieves the small stone he picked up from the madman's house. He strikes it against his dagger several times, imbuing it with a pulsing green glow. While he sharpens his blade, Jax says "They're everywhere! Dorn, can you handle these hordes? And I'll go for this one! HYAH!"

Before he gets an answer, he strikes back at the large zombie between him and Sir Exsixten. His dagger tears a shallow gash in the zombie that, while not immediately fatal, sizzles and burns from the leftover green ooze.

[sblock=Jax stat block / actions]Actions
Minor: Retrieve caustic whetstone.

Minor: Apply caustic whetstone to Goblin Totem Dagger. Until the end of the encounter, the dagger now has an additional effect of ongoing 2 acid damage (save ends) on a successful attack. The whetstone is consumed.

Standard: Piercing Strike vs Zombie Fighter 2 hits Reflex 26 for 19 damage and ongoing 2 acid damage (save ends). CA comes from flanking with Sir Exsixten. (1d20+16-2;1d4+6+1+1;2d8+3). I forgot the -2 to attacks, but it still easily hits.

End of turn: Saving throw vs -2 to to attacks fails. (1d20=5)


PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 7
Passive Perception: 20, Passive Insight: 19
AC:22, Fort:17, Reflex:21, Will:15 -- Speed:6, 7 while not bloodied
HP:46/58, Bloodied:29, Surge Value:14, Surges left:9/9
Initiative +7
Action Points: 1 (encounter)

Conditions

Powers
Shifty, Clever Strike, Piercing Strike
Amulet of Life, Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
Rat Form, Mocking Strike, Press the Advantage

Combat notes: +1 damage with CA; +2 damage vs bloodied targets; +1 damage vs medium+ targets
[/sblock]
 
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nerdytenor

First Post
Jax said:
They're everywhere! Dorn, can you handle these hordes?
Dorn smiles at Jax's question and transforms...

// Action post coming - also note Dorn started the battle with 4 TMP hp so he should have only taken 8 "real" damage
 
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nerdytenor

First Post
From the inside of Dorn's shadowy shroud a blue spark of pure lightning can be seen. Dorn's body accelerates, giving itself over to pure elemental chaos as it explodes across the battlefield.

(Spark Form Dorn shifts 8 squares, moving through enemy squares. Whenever he leaves an enemy square, he makes an attack. Path: R30, R29, Q29, P31, Q32, R33, R32, S32. Dorn misses zombie fighter on the left. Dorn kills zombie 1, 2, 5, and 6. Dorn hits juju zombie for 14 lightning damage and hits fighter on the right for 11 lightning damage. Move action - shift to T32. Minor - sustain shroud).

"How was that, Jax?"


[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 7
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP 49/57 Bloodied 28 Surge Value 14, Surges 7/7
Speed 6, Initiative +9
Action Points: 1

Current Effects
Wild Soul: poison (Resist 5 poison and ignore first 5 poison resistance)
Deep Shroud (sustain minor)


Encounter Resources
Bedeviling Burst
USED Ice Dragon's Teeth
USED Spark Form
Furious Assault
Half-Orc Resilience
Goblin Stompers
Second Wind
Use Action Point

Daily Resources
Ice Javelins
Moon and the Stars
USED Deep Shroud
Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing

[/sblock]
 
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TwoHeadsBarking

First Post
The lines of energy running across Andras's body blaze a fiery orange as he readies his bow. He fires a couple arrows into the undead mass, but to little effect.

[sblock=Actions]Minor: Shake It Off on self to save vs -2. Passed.
Move->Minor: Berserker's Fury, gaining a +2 to damage rolls until the end of the encounter.
Standard: Now the hard part, actually hitting. Race the Arrow vs Zombie Fighter 2. Not even close.
Free: Use Rebounding Longbow's power to make an RBA against Zombie 5. Hits AC 28 for damage. Oh, Zombie 5's been ashed. Well, Zombie 7 then, I guess. Miss, bah.
[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 5
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19 | Ref: 17 | Will: 15
HP: 46/46 | Bloodied: 23 | Surge value: 11 | Surges: 9/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +9 vs AC, 1d8+4 damage
Ranged Basic Attack: +9 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding, Create Opportunity
Firedeath, Inspiring Word (2/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Acrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
Berserk
[/sblock]
 

pathfinderq1

First Post
Brenn stepped around to the far side of the entryway. He took careful aim and fired an arrow into the largest zombie, striking it in the shoulder and sending it spinning away, so it lost its hold on the crazy (in a good way) warforged. The stench of the undead was still almost painful to Brenn's keen senses, so he took another step back, trying to recover...


[sblock= OOC]
>Minor: change Aspect to Dancing Serpent
>Move: over to V 30
>Standard: attack ju-ju zombie with Clever Shot; 1d20+11 vs. AC (including penalty)= 29 (hit for 14 damage and slide 2, to P 29 breaking grab); rolls Roll Lookup

>End of turn: shift to W 29; saving throw vs. stench penalty= 8 (failed)(roll included above)
[/sblock]
 

Iron Sky

Procedurally Generated
AXTRORDINARY! THESE ZOMBIES CAN'T GET ENOUGH OF SIR EXSIXTEN'S AXE! AXPLORE THE DEPTHS OF PAIN AND <RE>DEATH AXEHOLES!

OOC: @pathfinderq1 , I don't suppose you could slide the ju-ju away 1 to break his grab and then slide him back to where he is? I prefer to have as many enemies next to Sir Exsixten as possible.

Turn summary:
*If the ju-ju ju-ju above was possible: Zombie Fighter 1 takes 14 damage and is marked, Fighter 2 takes 20 damage and is marked, Ju-Ju takes 21 damage and is marked and Sir Exsixten has 4 THP.
*If not: Zombie Fighter 1 takes 14 damage and is marked, Fighter 2 takes 22 damage and is marked and Sir Exsixten has 8 THP.


[sblock=Actions]Minor: Activate Rain of Steel: for the rest of the encounter, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1).
Standard: Either Sweeping Blow(if the ju-ju is next to Sir Exsixten) or Hack and Hew(if only the two other zombies are):
*Vs Zombie Fighter 1: 1d20+11-2=22 AC, miss.
*Vs Zombie Fighter 2: 1d20+11-2+2(CA)=27 AC, 1d12+6=10 damage.
*Vs Ju-Ju: 1d20+9=27 AC, hit, 1d12+6=10 damage(made 2 rolls but forgot it was a burst).
Summary: *If Sweeping Blow, Zombie Fighter 1 is marked, Fighter 2 took 10 damage and is marked, Ju-Ju took 11 damage and is marked and Sir Exsixten has 4 THP. *If Hack and Hew, Fighter 1 is marked, Fighter 2 took 12 damage(since Sir Exsixten would have THP before the attack is made) and Sir Exsixten has 8 THP.
Move: -
Save: 1d20=10, saved vs -2 attacks.
Enemy Start of Turn Damage: 1d12+4=14 vs Fighter 1, 10 vs 2, 11 vs ju-ju.
[sblock=Sir Exsixten's Statblock]
Sir Exsixten, Male Warforged Fighter 5
Passive Perception: 14, Passive Insight: 14
AC: 21, Fort:19, Reflex:16, Will:16 -- Speed:5
HP:4 or 8+35/63, Bloodied:31, Surge Value:15, Surges left:13/13
Initiative +3, Action Points: 1
Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping BlowWarforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Rain of Steel, Boundless Endurance, Amulet of Resistance, Dwarven Thrower

MBA/RBA: +11(+13 OA) vs. AC, 1d12+6 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
Notes: *Sir Exsixten does +2 damage while he has any temporary hitpoints. *Sir Exsixten gains 5 THP whenever he spends a healing surge. *Sir Exsixten rerolls the first 1 on any damage roll.
[/sblock][/sblock]
 

pathfinderq1

First Post
[sblock= OOC]
>If it is possible to slide the ju-ju zombie 1 square away (up the stairs) and then back, breaking the grab but leaving it in its current position, I'll do that instead. [/sblock]
 

Luinnar

First Post
GM:
Brenn was able to slide the Ju-ju zombie back next to Sir ExSixTen.


Fools, your pathetic attempts cannot stop me! I can raise an army at my whim! Rise my minions, rise and slay them all!
Marcel shouts, raising his rotting hands up in the air. Four pairs of undead hands burst through the ground and Brenn's feet and claw their way up to the surface.

The zombies continue their attack, smashing their crusty fists against Jax, Brenn and Andras. One of the fighters stabs his sword into Sir ExSixTen, the Ju-ju Zombie next grabs him, lifts the Warforged over his head with inhuman strength and hurls him into Dorn. Both fall flat on their face, sparks flying from the exposed gears of Sir ExSixTen as he stops moving.

[sblock=actions]
Marcel:Standard: Arise: burst 10, 4 zombies appear around Brenn's square.

Zombies:
rolls
Zombie 7:Move and MBA Jax, 26 vs AC, hit 8 damage.
Zombie 8:Move and attack Dorn (Jax OA miss) 27 vs AC hit 8 damage.
Zombie 9:MBA Andras: 12 vs AC miss.
Zombie 10: MBA Andras: 25 vs AC hit 8 damage.
Zombie 11: MBA Brenn: 17 vs AC miss.
Zombie 12: MBA Brenn: 22 vs AC hit 8 damage.

Zombie Fighter 1: Standard: Longsword vs Sir ExSixTen 32 vs AC hit 11 damage.

Zombie Fighter 2 take 2 acid damage, Standard: Longsword vs Sir ExSixTen 20 vs AC miss.
acid save fails

Ju-ju Zombie:
Standard: Crush vs Sir ExSixTen, 24 vs AC, hit 15 damage, Sir ExSixTen is grabbed.
ACTION POINT:
Standard: Hurl away:
rolls
Sir ExSixTen is thrown at Dorn and takes 14 auto damage and is prone and dying in Dorn's square. Sir ExSixTen hits Dorn (27 vs Ref) and Dorn takes 12 damage, is pushed 3 squares and is prone.
[/sblock]

[sblock=combatants]
Marcel
HP: 237/237 Bloodied 119
AC:22 Fort:19 Ref:19 Will:19
Immune: Disease, Poison
Resist 10 Necrotic, Vulnerable: 5 Radiant

Ju-ju Zombie
HP: 126/186 Bloodied 93 marked EONT
AC:19 Fort: 22 Ref:16 Will:17
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Zombie Fighter
HP: 80 Bloodied 40
AC:23 Fort:20 Ref:18 Will:18
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant
Zombie Fighter 1:52/80marked EONT
Zombie
Fighter 2:18/80marked EONT, 2 ongoing acid (save ends))

Zombie
HP: Minion
AC:19 Fort:19 Ref:15 Will:16
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Jax 34/58 -2 to attack rolls (save ends)
Andras 38/46
Brenn 37/45 -2 to attack rolls (save ends)
Sir ExSixTen -1/63, prone, dying, bloodied, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1).
Dorn 29/57 Dorn's square and all adjacent are heavily obscured EONT, prone
[/sblock]

[sblock=Terrain]
The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect.

The statues are impassible, block LOS/LOE.

The tomb is difficult terrain.

A DC 15 athletics check is needed to climb the sides of the raised platform in the middle.
[/sblock]

GM: Party's turn :)
 

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Last edited:

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