The Final Chamber, Round 1
When Mab slays the first demonling, the Voidwalker's contraption glows, the skeletal mouth on the front letting forth a wail as it visibly swollows the demonling's shrieking soul. As it does so, the Voidwalker shimmers and seems to phase half-way out of reality.
The Silver Demon fixes its burning glare on Mab, a weave of silver sigils summoned from abyssal magics at its very glance. It approaches, the sharp edges of its presence slicing the very fabric of reality as it tears into the old woman again and again. It attacks in silence and, as the woman falls, it leaps with almost supernatural agility in an instant to assail Earth, its claws raking across his shield.
Further back in the chamber, the Voidwalker demon's unnatural, malevolent allure focuses on Illarion and suddenly the changling's body contorts to a demonic shape, his eyes glowing red as he turns towards the rest of the group...
As he does so, the Voidwalker blurs and a tear forms in the fabric of reality between the platform it is on and the next one down. When the tear heals, there are two Voidwalkers, at least until the metal contraptions in which they stand lift and float into the solid rock of the walls.
The Demonlings try to make a run for it with their relics, even though the objects seem to assume an unnatural weight, slowing the demonlings even as the wardings on them burn the lesser demon's hands. A few of them lash out at whomever gets in their way while the others try to slip past.
[sblock=Neurotic]On your turn, since you are dominated you get 1 standard action and can only use at-will powers. The Voidwalker commands you to do as much damage to your companions as possible. I'll leave that attack up to you.[/sblock]
[sblock=Arcana 19, Minor Action]The central rift seems to be closed for the moment. The red spheres sticking out of the walls have something to do with it and your pretty sure the objects the demonlings are trying to get away with have something to do with it too... [sblock=Arcana 24]The red spheres are definitely keeping the void intact. You can disable one by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock][/sblock]
[sblock=Enemy Actions]Silver Demon: Rending Curse: Mab takes ongoing 5 damage(save ends) if she is hit by and attack from the Silver Demon. Move to I6. Rending Claws: 10 AC vs Mab, miss, 21 AC vs Mab, hit, 21 damage and ongoing 5 damage(save ends). AP: Rending Claws: 24 AC vs Mab, hit, 14 damage, 24 AC vs Mab, hit, 17 damage, Rending Leap(when Mab reduced to 0 hp), jump to F9-G10, 13 AC vs Earth, miss.
Voidwalker: Soul Harvest(when Demonling 1 kill): The Voidwalker becomes insubstantial and phasing. Void Thrall(-2 cover): 23 Will vs Illarion, hit, Illarion is dominated(save ends). Fracture: The Voidwalker splits and becomes two Voidwalkers. Move into the wall.
Hunter Demonling 2: Move, charge to D8, Claws(+1 charge): 22 AC vs Illarion, hit, 5 damage
Hunter Demonling 3: Double move to E9.
Hunter Demonling 4: Move, charge to D13, Claws(+1 charge): 15 AC vs Devinihm, miss.
Hunter Demonling 5: Move, charge to D16, Claws(+1 charge): 22 AC vs Raijin, hit, triggers Dragonflame Mantle, killing it, triggering Elemental Reflection, dealing 5 fire damage to Raijin.[/sblock]
[sblock=Combatants]Earth: E11, vulnerable 5(Silver Skein Aura)
Mab: H5, 52 damage taken, bloodied, dying, ongoing 5 damage(save ends), unconscious, Rending Curse, prone
Raijin: C15, 7 damage taken
Illarion: C7, dominated(save ends)
Devinihm: C13
Silver Demon: J6-K7
Silver Demon, ?? Max HP, 19 AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. MBA: Rending Claws: +8 vs AC, 1d12+7 damage. Silver Skein Aura: All creatures adjacent to the Demon gain vulnerable 5 to all damage.
Voidwalker Demon: ??, insubstantial, phasing
Silver Demon, ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??.
Hunter Demonling 2: H8, slowed
Hunter Demonling 3: E9, slowed
Hunter Demonling 4: D13, slowed
Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. MBA: Claws: +8 vs AC, 5 damage. Elemental Reflection(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.
Hunter Demonlings destroyed: 2[/sblock]
[sblock=Terrain, Lighting, and Features - UPDATED]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them.
*Each platform it 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.
*Within 2 squares of the void all light is reduced to dim, even if it would otherwise be bright.
*D6, D10, D11, and D14 are the bases of the arches and are treated as walls.
*The blue lights provide bright 5 light.
*The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock]