Match One: The Sandy Arena, Round 5
The burrower, badly wounded but still fighting burrows into the sand again and comes up in the middle of the group. It rears up, pulls its scales apart, and superheated air blasts out, lighting Cyr, Lerrick, Kauldron, and Joy on fire and dropping Kauldron and Joy to the sands...
GM: | [MENTION=24380]Neurotic[/MENTION], Warlocks can get curse damage 1/turn now instead of 1/round?
[MENTION=79956]dimsdale[/MENTION], used your revised action(just the move).
Damn. And, once again, I can't roll below a 10 with its Heat Blast...
Note: Kauldron dies when his turn starts(-bloodied), he might be the priority to heal... | |
[sblock=Enemy Actions]
Burrower:
Burrow Up: Burrow down(Close burst 1, -2 Enfeeble):
CRIT vs Brenwar,
20 vs Kauldron's
18 Fort, hit, Brenwar takes
13 damage and is
slid 2, Kauldron takes
10 damage and is
slid 2.
Stealth 27,
Burrow Up(Close burst 1, -2 Enfeeble, +2 CA) <take 14 damage for moving closer to Martelai>:
Nat1 vs Brenwar,
20 vs Kauldron's
18 Fort, hit,
13 vs Lerrick's
16 Fort, miss,
14 vs Artemis'
15 Fort, miss,
26 vs Cyr's
16 Fort, hit, Kauldron and Cyr take
11 damage and are
slid 2.
2nd AP:
Heat Blast(Close Burst 3, -2 Enfeeble):
25 vs Cyr's
20 Ref, hit,
16 vs Lerrick's
15 Ref, hit,
13 vs Artemis'
17 Ref, miss,
25 vs Kauldron's
20 Ref,
25 vs Joy's
17 Ref,
18 vs Brenwar's
19 Ref, miss, Cyr, Lerrick, Kauldron, and Joy take
22 fire damage and
5 ongoing fire damage(save).[/sblock]
[sblock=Combatants]
-Party-
Ootah:
H14,
32/46hp,
+1 to hit Burrower
Joy:
O24,
3/46hp,
5 fire damage,
Inevitable Defeat
Cyr:
I25,
-8/42hp,
5 fire damage if start turn adjacent to Burrower, 5 fire damage
Gil:
G20,
36/36hp
Kauldron:
M26,
-15/59hp,
2x5 fire damage if start turn adjacent to Burrower, 5 fire damage
Artemis:
M24,
3+25/37hp,
+1 to hit,
5 fire damage if start turn adjacent to Burrower
Martelai:
E24,
5+15/54hp,
concealment
Lerrick:
K24,
2/47hp,
5 fire damage if start turn adjacent to Burrower, 5 fire damage
Brenwar:
M21,
9/65hp,
5 fire damage if start turn adjacent to Burrower
-Enemy-
Burrower Spawn killed:
4
Burrower:
Head(J25-L27)-Mid(N20-O21)-Tail(N26),
76/285hp,
-2 attacks,
dazed,
Curse(Martelai),
Quarry(Ootah)
Burrower: 285hp, AC 23, Fort 25, Ref 20, Will 19.
MBA: +13 vs AC, 3d6+5 fire and poison damage and 5 ongoing fire and poison damage(save ends), Miss: 1/2 damage and no ongoing.
Burning Sands(Aura 1): The zone is difficult terrain and any creature that enters or starts its turn in the aura takes 5 fire damage. The damage from the auras stacks.
Burrower Surprise: The burrower does +1d8 damage when it has CA.
Half-burrowed: The burrower is immune to forced movement.
Effect Key:
location,
hp/max hp,
damage related,
TenT or TsnT,
conditional,
save ends,
encounter[/sblock]
[sblock=Terrain]
Walls: The walls out of the arena are 30 feet tall sheer stone Athletics (Climb) DC 25 if you want to try to escape into the stands for some reason.
Pillars: The pillars in the center are the same DC and can provide cover.
Stairs: The stairs are all difficult terrain. The northern podium area is one square above the rest of the arena. [/sblock]
[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.
I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.
*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.
*Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Current Skill DCs:
Acrobatics:
19
Insight:
19
Religion:
19
Streetwise:
19
All:
17[/sblock]