Kalgor and Gragnor do a quick search of the skeletons here to make sure none of them are in the mood to wander. Then they go to the north east door, open it and...[sblock=mini-stats]Kalgor AC 15 HP 35/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 3/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I: 4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...,,.......Combat Feats: Precise Strike
Gragnor Base HP: 18, Current HP 18, AC 24 with Mage Armor (1.5 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Perception +13, Stealth +12, Init +3, Precise Strike[/sblock]