D&D 5E Dwimmermount [IC]


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GreenKarl

First Post
Corwin can tell it is an illusion and that something, he can't quite make it out, but something was not right about this maiden. Then the rogue saw through the disguise and saw the figure of a tall (7 foot) greenish hag-like woman!!! As he notices this she looks at him with a baneful eye and vanishes!!!

Hag.jpg

GM: Initiative Rolls! Corwin saw through her Illusionary Disguise. He then notices that she turned invisible! She was 40ft away. Hag's Initiative: 1D20+1 = [6]+1 = 7. The party needs to beat a 7 to go first.

[sblock=Green Hag]
Medium fey, neutral evil
Armor Class 17 (natural armor)
Hit Points 93 (11d8+33)
Saves Str +9, Wis +7
Speed 30ft
STR 18, DEX 12, CON 16, INT 13, WIS 14, CHA 14
Skills Arcana +6, Deception +7, Perception +7, Stealth +6
Senses darkvision 60ft, passive Perception 17
Language Common, Draconic, Sylvan
Amphibious: The hag can breathe air and water.
Innate Spellcasting: The hag's innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following Spells requiring no material components. At will: Dancing Lights, Minor Illusion, Vicious Mockery.
Mimicry: The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Hag’s Eye: This is an ancient and curse eye, with it she can cast the following spells (but only gets ½ her Proficiency bonuses, so +4 to attack and DC saves are 12):
• 1st level (4 slots): Identify, ray of sickness
• 2nd level (3 slots): Hold Person, Locate Object, Suggestion
• 3rd level (3 slots): Bestow Curse, Counterspell, Lightning Bolt
ACTIONS
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Illusory Appearance. As an Action the hag covers herself and anything she is wearing or carrying with a magical Illusion that makes her look like another creature of her general size and humanoid shape. The Illusion ends if the hag takes a Bonus Action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the Illusion and succeed on a DC 20 Intelligence (investigation) or Wisdom (Insight) check to discern that the hag is disguised.
Invisible Passage. As an Action the hag magically turns Invisible until she attacks or casts a spell, or until her Concentration ends (as if concentrating on a spell). While Invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any Equipment she wears or carries is Invisible with her.[/sblock]
 





SunGold

First Post
OOC: No worries, my fault for assuming. :)

Shara realizes that they're up against a powerful evil, and prays to Pelor to aid her friends. Then she runs toward where she last saw the elf maiden.

OOC: Move: 30 ft towards hag
Action: Casting Bless on Corwin, Magen, and Lucious
Reaction: Warding Flare if attacked (imposes disadvantage)
 
Last edited:


TallIan

Explorer
Magen Brigward, Fighter 3

Following Corwin's lead, Magen charges the spot where the maiden disappeared. The charge is too far to give him time to swing his sword but he raises his shield in the hope of bowling her over with sheer force and momentum but it felt more like he ran into a wall.*

[SBLOCK=Actions and Rolls]
Initiative: 1D20 = [7] = 7

Move: Move towards the Hag
Action: Dash remaining distance
Bonus Action: Shield Bash
Shield Bash: 1D20+5 = [4]+5 = 9

Hags Athletics save: 1D20+4 = [11]+4 = 15

I forgot the bless bonus and disadvantage roll to the shield bash, but neither will make a difference.

*I'm assuming she is still there, if not I'll edit the post so it makes more sense.
[/SBLOCK]

[SBLOCK=Mini Stats]
Magen Brigward
Passive Perception: 11
AC: 17 (19 with shield)
Initiative: +0
HP: 36/36 (HD: 3/3d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics
Manoeuvre Save DC: 13

Second Wind: 1/1
Action Surge: 1/1
Superiority Dice(d8): 4/4
Inspiration: 2
Healing Potion: 1
Bolts: 36[/SBLOCK]

Insight: 1D20+1 = [20]+1 = 21
 

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