D&D 5E (RG) Rise of the Dracolich: Imani's Tower

FitzTheRuke

Legend
Loklafd of the Seal Tribe (NPC)
Medium humanoid (human), neutral good

Armor Class 14 (Hide)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

STR 16 (+3) DEX 9 (-1) CON 14 (+2) INT 12 (+1) WIS 13 (+1) CHA 11 (+0)

Skills Athletics +5, Perception +2, Survival +3
Senses Passive Perception 12
Languages Common, Reghed, Ice-Hunter
Challenge 3 (700 XP)

Actions
Multiattack
. Loklafd makes two hand axe attacks or two javelin attacks. If he has a second hand axe drawn, he can also make a third hand axe attack.
Hand Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Background: Loklafd is a Reghedman, a northern tribesman from Icewind Dale (though his mother was an Ice-Hunter, an even more isolated northern human tribe). He is a master kayak-builder. He lost a leg to a Snowy Owlbear and wears a prosthetic of his own design made from whalebone. He's been a friend and ally to Imani for many years.

Loklafd.png
 
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FitzTheRuke

Legend
Ice Troll Soldier
Large giant, chaotic evil

Armor Class 16 (Armor Scraps)
Hit Points 84 (8d10 + 40)
Speed 30 ft.

STR 18 (+4) DEX 13 (+1) CON 20 (+5) INT 7 (-2) WIS 9 (-1) CHA 7 (-2)

Skills Perception +2
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)

Keen Smell. The ice troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The ice troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The ice troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions
Multiattack
. The ice troll makes three attacks with its club or one with its bite and two with its claws.

Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
 




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