Dragon Reflections #8 – A Whole New Multiverse

The Dragon Issue 8 was published in July 1977. It is 32 pages long, with a cover price of $1.50. In this issue, Gygax massively expands the world of Dungeons & Dragons.


d8.jpg


Tim Kask's editorial is all about fiction, which is one aspect of the magazine he loved. He is pleased to present a lengthy story by Harry O. Fischer called "The Finzer Family." Fischer was a college friend of Fritz Leiber, and together they created the world of Nehwon, and the city of Lankhmar, as a backdrop for their war games.

Leiber, of course, went on to become one of the fathers of the sword and sorcery genre, writing a whole string of stories about Lankhmar featuring his characters Fafhrd and the Gray Mouser. Fischer was much less prolific, and "The Finzer Family" is one of only two stories he ever published.

James Ward returns this issue, with additional material for Metamorphosis Alpha. More importantly, he shares a one-page sneak preview of a new game called Gamma World. This post-apocalyptic science fantasy RPG would be published a few months later, and TSR would abandon Metamorphosis Alpha as a result.

This issue also has a comprehensive article about designing towns and villages in D&D, and Rob Kuntz describes a realistic method of valuing gems and jewellery. These articles are fun stuff for those who like a lot of detail in their campaigns.

By far the most important article is "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D" by Gary Gygax. Here, Gygax defines the cosmology that has underpinned Dungeons & Dragons down to the present day.

The idea of planes (defined as different realities or alternate dimensions) has long been a trope in fantasy fiction, and Gygax's conception of them seems to have been heavily influenced by writer Michael Moorcock. The planes were briefly mentioned in the original D&D rules with a spell called "Contact Higher Planes." The planes were not named or described there, though, simply given a number. The first time a plane is named is in the Greyhawk supplement for OD&D, which mentions the "astral plane" in relation to the aptly named "Astral Spell."

Gygax hints at the planes again in The Strategic Review #6, in an article that lays out his two-axis alignment system (Good vs. Evil, Law vs. Chaos) for the first time. It includes a diagram that matches several metaphysical locations (Heaven, Paradise, Elysium, Limbo, the Abyss, Hades, Hell, and Nirvana) to a position on his alignment graph. But the article gives no further information about these places.

This brings us to the article in The Dragon #8, in which Gygax states:

"For game purposes the DM is to assume the existence of an infinite number of co-existing planes. The normal plane for human-type life forms is the Prime Material Plane. A number of planes actually touch this one and are reached with relative ease. These planes are the Negative and Positive Material Planes, the Elemental Planes (air, earth, fire, water), the Etherial Plane (which co-exists in exactly the same space as the Prime Material Plane), and the Astral Plane (which warps the dimension we know as length [distance]). Typical higher planes are the Seven Heavens, the Twin Paradises, and Elysium. The plane of ultimate Law is Nirvana, while the plane of ultimate Chaos (entropy) is Limbo. Typical lower planes are the Nine Hells, Hades’ three glooms, and the 666 layers of the Abyss."


It is striking to see how much of this cosmology has survived to the present day. The accompanying graphic is essentially the "great wheel" representation of the planes that has since become standard, with the prime material plane at the center surrounded by inner and outer planes. There is a co-existent ethereal plane and also an astral plane that ties the inner and outer planes together. There are sixteen outer planes, and most of their names are the same as the modern names (or are related).

The fact that we are still adventuring in essentially the same multiverse over forty years later shows me what an elegant, evocative, and clever piece of game design this is. It also speaks volumes about Gygax's design sensibilities and the greatness of his vision for the game. In my view, this is one of the most important articles ever published in the magazine.

Next issue sees the introduction of one of D&D's most beloved characters—and the strange story of the man who created him.

This article was contributed by M.T. Black as part of EN World's Columnist (ENWC) program.M.T. Black is a game designer and DMs Guild Adept. Please follow him on Twitter @mtblack2567 and sign up to his mailing list. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 
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M.T. Black

M.T. Black

pemerton

Legend
Does anyone know why the Upper Planes (between the Seven Heavens and Gladsheim) were re-assigned between this article and Appendix IV of the PHB?
 

Warpiglet

Adventurer
The more I see these throwback articles, the more I enjoy ENWorld. It is a fantastic view of the game's origins and philosophy. It is exciting in other ways as well.

These pieces never fail to blow my mind in highlighting the incredible amount Gygax knew and brought together. I am not concerned with any Gygax vs. Arneson stuff here but the mythology the disparate sources of inspiration Gygax brought together. So damn impressive...

It also gets back to appreciating the mystery and wonder of the fantasy world. What Gygax put together does not seem like a slung together hodge podge of make believe but a deadly serious, look into another real time and place. It is old stuff much of it only hinted at. Genius.
 


JDBausch

Villager
I just wanted to chime in and say how much I look forward to these recaps. And since I expect the usual comments of ‘don’t recap them in order’ I will proactively say I.like them being done in order of publication

Great job M.T. Black!
 


Nilonym

Explorer
Agreed with the positive comments. These have become my most-anticipated regular posts on EN World.

M.T. -- Have you considered consolidating all of these into comprehensive book when you are done? "A History of Dragon Magazine" with analysis and art would be amazing.
 

Connorsrpg

Adventurer
Another enjoyable article on the direction the game was taking. (I also did not know Lankhmar's origins as a gaming world).

I also count these Dragon articles as my current favourites :) I have even take to the net and YouTube to follow several people that are going through them.

MT's are fantastic for the summary and direction of the game. And for the knowledge/research on contributors. I really like that part.

For those seeking further discussion on actual articles within the magazine, there was someone called "(un)reason" on the boards of RPGNet or some other boards (I can't access ATM) who went into a lot of detail for those.

I have also liked some YouTube walk throughs, though one is a bit too long and the other doesn't show enough of the actual magazine.

Has anyone else also noticed how Dragon Mag price has gone up significantly again? I almost parted with mine as bundles on ebay for cheap but did not as several other people were doing so. Glad I did not, I still grab them and read them from time to time. Now, i wish I could buy those bundles :p

Anyway, totally recant the chronological order change I requested. Took me a while, but I get that you are doing these different to others, which is good. Keep it up MT!
 



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