D&D 5E Recommendations for a 5e 3rd party adventure path?

BMaC

Adventurer
My group will be finishing Descent in Avernus and we're trying to decide what to play next. We've played all the official 5e books. The group members are big fans of Kobold Press's Tome of Beasts. Are there any good 3rd party full-blown adventure paths? I have the Quests of Doom series and they're all good adventures but not an AP.
 

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Zardnaar

Legend
My group will be finishing Descent in Avernus and we're trying to decide what to play next. We've played all the official 5e books. The group members are big fans of Kobold Press's Tome of Beasts. Are there any good 3rd party full-blown adventure paths? I have the Quests of Doom series and they're all good adventures but no an AP.

Tome of Beasts is for Midgard setting made by Kobolds Press.

They gave some adventures tied to the world.

There's a sorta AP made by Troll Lord Games. They're converting their A series to 5E. Mixed quality, haven't played the conversions though.
 


Mike Myler

Have you been to LevelUp5E.com yet?

FEATURING
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Eltab

Lord of the Hidden Layer
+1 for Red Hand of Doom.
Be aware that it is the prototype which Tyranny of Dragons tried to emulate, so you may want to change the ultimate BBEG at the end.
 


Rellott

Explorer
Zeitgeist, as recommended above, seems really good.
Call from the Deep seemed good on read-through.
I just finished reading Rise of the Dragonlords, and it seemed pretty epic. It goes all the way from 1-20, but there’s good stopping points around levels 12 and 17 if you want that.
There are a ton of one-shot adventures out there that could be strung together in a more-or-less coherent campaign. Kobold Press’s blog has an article about how you can do that with some of their adventures in their Midgard setting, here: So You Want to Play in Midgard? (But You Don’t Know Where to Start)
 

Inchoroi

Adventurer
If you don't mind converting, Paizo has quite a lot of APs, most of which are pretty good. I'm converting Rise of the Runelords to run it in 5e now for a new group.

Zeitgeist is worth a look, I'll agree, although its a bit railroady. War of the Burning Sky is also cool, even though its got a decent bit of mass combat, which the DM can narratively waive or if you want to delve that rabbit hole you can run the combats.
 

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