I think a lot of that list comes from the unstated belief that it's the GM's job to police the players -- that the players will not be acting in a disciplined fashion and will present action declarations that require extra work on the GM's part to vet and untangle from abuse. But, that's a player problem, not a GM duty.
Player problem, or player mandate?
A player is there to advocate for his/her PC; part of that advocation naturally includes trying to push the borders of the rules in favour of said PC. It's the GM's duty to make sure the rule borders remain intact - the GM is among other things a referee.
And, having to be the one that knows the rules best at the table is also part of the assumption that it's the GM's job to police players. You need to know the rules so that you can make sure the players follow them properly. But, that's a player problem, again, not a GM required duty.
See above.
I, personally, have a cleric in the group I run for and I couldn't tell you at all how Turn Undead works, or what things that PC has that might interact with that. I know she can Turn Undead, but that's it, and I really don't think about it at all. If it comes up in a session, like it did a few months ago, I'm often surprised, because I forgot about it. My player knows her rules, and follows them, and I don't have to think about it at all.
Nice in theory, and if it works in practice for you all's good. But in many situations this would or could eventually lead to trouble via the player misinterpreting a rule in such a way as to favour the PC; and the GM has to be on top of this.
If a question comes up, I'll tell the player to read the rule and report back while I move on to other things. OR, I'll make a ruling, and we'll address it later. I don't need to know these rules to run a game -- those rules are player facing, it's their job to know them and apply them through their action declarations. I'm there to frame the scenes and adjudicate the actions. Those rules I know very well. Luckily for me, even in 5e, they're pretty straightforward.
This comes down to personal preference: I know as a player the fewer player-facing rules and mechanics I have to deal with the better I like it.
The worst part of running D&D is running the monsters, especially if they have a ton of special abilities. But, again, as GM, I pick the monsters, so that's entirely under my control as GM as to how much difficulty I add to myself. Same with campaign design, or adventure design. I pick my workload. If I ever feel like my players are dictating my workload, it's time to have a serious discussion with the group. If players are just there to do the minimum effort show up and toss dice and be taught/led through the rules by me, or constantly declare actions that require my vetting, we have a problem, and it's not that GMing is hard.
Campaign's gonna get mighty boring if all they ever fight are Orcs and Goblins because the GM doesn't want to add more difficulty to his/her workload by pulling out a greater variety of foes.
And part of being a good player is to declare actions that force the GM to do some vetting: it's called thinking outside the box.
Part of the issue in this thread is the assumption that players have very little responsibility to the game and that it's the GM's job to compensate for this. Nope. That's on you if your take that burden up, it's not a task inherent to GMing.
Players have a responsibility to the game as regards their PC(s), including the required bookkeeping, coming up with characterizations, etc., and of finding ways to interact with the setting.
The GM's responsibility is to give them a setting to play in and, at most tables, some things to do there. Part of the setting piece is the rules that govern said setting, while most of the things-to-do piece usually consists of designing (homebrew) or obtaining and learning (published) adventures. IMO these responsibilities considerably outweigh those of the players; though fulfillment of both sets is required in order for the game to function.
All involved have a responsibility to show up to the games and not be asshats. And bring beer.