White, Male, 49
Started in 82/83 with OD&D, then AD&D 1e. Then moved on to Warhammer, Gama World, Paranoia, Boot Hill, Star Frontiers, and other games, include some that friends and I designed.
I was published once in Dragon Magazine, but those were more war game rules not TTRPG rules.
I, like most people in those days, had my own homebrew world and I organized games at the local library.
Also, like most of us in those days, I tweaked the rules a lot. Most notably after my first summer working with the the Student Conservation Association, I created and enforced much more realistic wilderness travel and survival rules. Hex crawling was more prominent in my games back then than now and wilderness survival was a more important part of the game.
I stopped playing around 1990 when I went to college (played maybe once or twice my freshman year but moved to other interests) and traded all my TTRPG stuff to an local couple who were heavy in the SCA (the Society for Creative Anachonisms, not sure what it is with me and organizations with SCA as initials) for a crate of home-vinted wines and they auctioned my gaming stuff off at Gen Con. The only thing I kept was the copy of Dragon Magazine I was published in and the first issue of Polyhedron which I asked Gary Gygax to sign the cover of.
Didn't play again until 2014. I had moved back to the area I grew up in and started hanging out with old highschool friends again. We were getting together regularly for board games and I started thinking that it would be fun to run the occasional TTRPG. But 4e discouraged me. It didn't have the feel I was looking for. It seemed to be too heavily focused on miniature wargamming. I know now that it unfair, but as someone from OD&D and 1e days looking at the game decades later, it was a hard pass after glancing through it.
A friend of mine from high school who was still a heavy gamer suggested Pathfinder. After looking throught it and reading up on it a bit online, I basically said "I don't have time for this s***!" and went one playing board games. When the 5e Player's Handbook came out, I went to my FLGS and paged through a copy and instantly fell in love. Something about the artwork and and the more readily accessible rules hit the nolstalgia button while also seeming modern. A classic car body with an upgraded engine and modern tech package. I played several games at a local convention to get a feel for it and started building my homebrew campaign.
I still run my monthly 8-hour game with most of the same people that I brought together at the end of 2014 and early 2015. After wrapping up my first homebrew campaign, I ran Curse of Strahd, and am no running Rappan Athuk.
I run 5e mostly by the book, though I've brought in some homebrew or third-party options that fit the campaign.
I run and play other games but generally only as one shots. These include Paranoia (current edition), The Expanse, ICRPG (Index Card RPG), Dialect, and InSPECTres. At my local convention, on the years I could attend, I play whatever game I haven't played that looks interesting.