(5E) D&D/Moorcock Multiverse Inspiration PBP


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JharyOConnah

Explorer
The lock broke and the door buckled inward, falling to the floor with a crash. The group in the cellar immediately saw three chaos beasts at the end of a long hallway.

To the right it looked like stairs winding up. Down the corridor and past the strange beastial chaos creatures there was another door, also closed with a lock.

The beasts, one half leopard and orangutan but larger than either and one half wolf and demon but obscured by a hazy darkness, charged forward. The last, some kind of giant flightless bird with arms, stayed positioned at the far end of the hall near the newly revealed door.

Behind Sirocco, Selythin, Eovin, and Alan the Dreaming Knight, Ralph Crenshaw, stepped in front of the humans Jim, Bo, and Bradrick.

Cousin Zenythin, sword still at the ready, stepped to one side, letting the others take the brunt of the attack.

(Could I have an initiative roll from everyone, 1d20 + Dex along with your action/attack/move/etc. From there I'll figure out the order of everything occurring and we can go from there.)

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Eovin speaks several expletives rapidly before casting a spell. She flies up above the fray, hopefully out of reach. The spell effect is obvious as the area the demons are in lights up with violet light.

Initiative: 1D20+3 = [9]+3 = 12
Casting Faerie Fire (20 foot cube) hopefully catching two or more of the demons within the effect before they get too close. DC 14 Constitution save. Failure means target is coated in violet light and everyone attacking them has advantage.
 




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