That doesn't meaningfully change the problem of "All my attack spells are force damage, whee!", it just adds the small tax of having to prepare Magic Missile every day. And really, in what world does a Wizard complain about having to prepare Magic Missile?
Honestly, I think the problem is specifically force damage being better than every other type of damage. If the Wizard was playing matching games so they can throw poison Fireballs and thunder Burning Hands, that's kind of interesting and arguably acceptable as a no-cost ability. But that's not what players are going to do, they're just going to convert everything to force damage because it means never having to worry about damage resists again.
So either the list of acceptable damage types has to be narrowed to not include force damage or there has to be a use cap on the ability so that it isn't a "set it and forget it" toggle.
Are you guys
all playing blaster Wizards? I get that Forceballs are great and all, but even if this had a limit like "can only be used a number of times equal to your proficiency modifier. You regain all uses after taking a long rest." I wouldn't see a difference because it would take a long, combat heavy day for me to throw that many Fireballs anyway. And it does nothing to creatures that already don't resist your damage type. I agree that having to match types would be funner than being able to brainlessly pick force, but I really don't think this feature is abnormally strong. Strong, to be sure, but not in need of fixing.
It sounds like the psionics wizard subclass was dropped. So despite it appearing this fall's book was planned to be "the book with psionics" we might not get a psionic spellcasting class.
Chopped LiverPsionic Soul Sorcerer: "I'm still here!"
Wizardly Quill - Meh. Not even invisible text only you can read?
It's
strictly better than every feature the PHB Wizard subclasses get in that slot.
Well, I read the onomancy subclass. At first, I wasn't interested. Then, I got a little into it. And, to be honest, I started getting a bit excited about onomancy. And then a little more excited. A little more excited. A bit more excited. Then really excited!
....and then I wasn't excited.
So, yeah, I can see why they dropped it.
Same. It's a super cool concept, but the whole truename system needs some work, so it seems like more trouble than it's worth. I'd still love to see it done right if they ever decide to bother though.
Does saying I want this give me my first level in Warlock?
Expanded Spell List: I love these added spells. They're very useful. Also: WISH! Awesome! It's really great. I love that there's different spell lists for each patron you could served. That seems like a much needed change. Honorable Mentions: Thunderwave, Fireball, Control Water, Wall of Stone, Blur.
Interesting. I was severely nonplussed by these lists. Outside of Wish of course, that's great. These spells are like... okay? But the subclass doesn't even give them to you, they are just added to the Warlock list for you to have the option of spending selections on; Fireball and Wall of Stone are nice I guess, but I feel like there are just better options on the default list.
Elemental Gift: Amazingly useful. No concentration, no spell based flying. Also, resistance to bludgeoning damage is nothing to sneeze at.
Love this.
Third, the Archivist, couch, hem . . . I mean the Scribe. I will miss the Archivist.
Did... did you just couch instead of coughing?
It's going to be the most popular subclass for anyone who's ever lost their spellbook on a previous character.
For real. Drawmij's Instant Summons, you just lost the only thing that made you slightly appealing.
Well, only in
Common. There's a difference in pronunciation in Auran.
(What was the name of the genie language in Al-Qadim? It always seems stupid to me that there's no longer a common genie language now.)
Forgive me for my lack of knowledge of lore because I'm sure that is about to be made apparant, but if the djinni are speaking Auran isn't the common language Primordial? Though I suppose it's not specific to genies.
If I were to play a Scribe, I'd probably abuse the hell out of the damage-type swapping. Change all Magic Missiles to radiant damage against shadows to instantly destroy them all
Taking Sickening Radiance just to murder CR 1/2 creatures easily at 7th level and up doesn't exactly sound like something I would call "abuse" but I'm happy you would have fun with it.
Splitting hairs. Plus, WotC have said they don't balance around damage type.
I feel like this is the problem and gating force damage is just a bandage.
Again with a wizard subclass that can swap elements at will? I thought they learned that lesson with the negative feedback the UA lore master got. Apparently not.
I think that was more about the fact that you could take any one Lore Master feature other than the initiative thing, give a wizard subclass that one feature and no other non-ribbons and you would have decently balanced class.