bulletmeat
Adventurer
How about an INT check; pass & no cost, fail & you need more study, retry w/new materials, etc.
Might be a compromise?
Might be a compromise?
Isn't this a hint that they like versatility? Why punish something they like?Wizards' versatility is hard to beat in the mind of my players...
For the first time, a player called me too strict for a ruling I made.
Here is the ruling:" Although the wizard learns too free spells to add to his spell book, I ruled that the wizard still have to pay for the materials (inks) to write it in his spell book." I also ruled that you can only add spells during downtime unless you want to risk a failure in case you are attacked during the transcription.
My reasons are two folds.
1) By Raw, the spells are free to add. But right in the side bar they say that whenever you find a new spell you have to copy in your spell book.
2) The spells do not appear out of nowhere. You have to have the special inks to put them in your spell book.
I gave the following example: A group is in the desert. They barely have enough food to get by. They have a weapon, an empty backpack (almost, the dried camel is stored in their backpack) and in case of caster, they have a spell focus. The group rise in level, they are now level 3! Yeah! The wizard adds two spells to his spell book but where did the ink came from? Did the spell appeared out of nowhere?
Nope, the new spells are a sudden inspiration. The wizard knows them, he gets them in his mind but now if he wants to change them, he needs to find ink to copy them in his spell book. Yes, they were free as in he did not buy them from an other wizard, he did not have to capture the spell book of an enemy, he did not have to make a quest to know it. But otherwise, he has to abide by the side bar.
I am a bit old school. Spells costs a lot in my campaign. First and second level spells cost 50 gold pieces per level just to copy. You still need to have the inks to copy them.
third through fifth level cost 250 gp per levels and 6th to 8th level are 1000 gold per level. A single spell of 9th level costs 15,000 gold and that is IF the other caster is friendly, very friendly to you (as in, (s)he owes you BIG TIME).
Is this too strict? Money to copy and acquire spell is a big money sink in my games and that is at all levels.
I have the feeling that he wants them totally free only to make more low level scrolls during downtime.
???????????????Sorry, you're charging 15,000 gp for a 9th level spell... and your reasoning is that it costs that much for inks?
Hell yeah that's strict.
Now I get it can cost time to copy it down, or the material components are expensive... but your reasoning here for ink is bananas.
Your game your rules of course, but if I was one of your players I would definitely not want to be a spellcaster with those rules.
It could be argued that "for free" refers to the cost of acquiring the spells themselves--for example, it means you don't have to go out and buy or otherwise earn a scroll to copy them from.So you're saying that "add to your spellbook for free" doesn't mean "add to your spellbook for free"? I just want to be clear that's what you're saying.