Unearthed Arcana 16 New UA Feats: THE POLL!

Which of the new UA Feats do you like?


CleverNickName

Limit Break Dancing
The Warlock invocation not giving a warlock cantrip is lame.
All other spell-granting feats either give two spells or a spell and 1-2 cantrips.
Gosh, which cantrip would you choose? The Warlock's list spans everything from Eldritch Blast to Eldritch blast, and everything in between. So many good cantrip to choose from. ;-)

I agree, it's pretty lame that it doesn't give a cantrip. But I feel like it would be very overpowered if it did.
 

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CleverNickName

Limit Break Dancing
I'm sad to see Gunner and Artificer Initiate score so low, those were 2 of my favorites from this. I understand not everyone allows guns or artificers in their games, but I hope they don't vote against the feat in the official poll when it comes out, as those features do exist in the game, and need more support.
That's a good point...this isn't the official survey, and I certainly hope it doesn't have any bearing on it when the time comes! I just intended for this to be a conversation tool, that's all. I should add a note to the original post.

Gunner and Artificer Initiate are going to be a hard sell in a popularity-based poll, because gunslingers and artificers aren't all that common compared to other classes. If the WotC survey relies on popularity to pass muster, then these two options will be at an unfair disadvantage. Hopefully they phrase the survey accordingly.
 


There is no feat that allows an at-will 1st level spell for good reason - it would be way too powerful.
I'd say that depends on the spell, which is why ypou're limited to the ones that are allowed by invocations.

But the comment I was responding to was stating that an at-will 1st level spell was too weak as a benefit for a feat, which I feel you would disagree with?
 

Undrave

Legend
Seriously tho: If you don't use feats, or artificer, or guns... Don't go about downvoting this UA into the ground when the stuff in there would have no impact on your game! Let people who actually USE that stuff judge it! Let the folks who like that stuff have fun!

That's a good point...this isn't the official survey, and I certainly hope it doesn't have any bearing on it when the time comes! I just intended for this to be a conversation tool, that's all. I should add a note to the original post.

Gunner and Artificer Initiate are going to be a hard sell in a popularity-based poll, because gunslingers and artificers aren't all that common compared to other classes. If the WotC survey relies on popularity to pass muster, then these two options will be at an unfair disadvantage. Hopefully they phrase the survey accordingly.

I think Gunner is kinda boring. It's just Crossbow Expert but GUNS. I will give the feedback that it's boring but guns need the support.
 

Levistus's_Leviathan

5e Freelancer
Seriously tho: If you don't use feats, or artificer, or guns... Don't go about downvoting this UA into the ground when the stuff in there would have no impact on your game! Let people who actually USE that stuff judge it! Let the folks who like that stuff have fun!
I think Gunner is kinda boring. It's just Crossbow Expert but GUNS. I will give the feedback that it's boring but guns need the support.
I agree. Gunner is kind of boring, but I feel that's kind of the point.
 

I agree. Gunner is kind of boring, but I feel that's kind of the point.

My biggest issue with it is that in any campaign where the DM is comfortable with guns (specifically those in the DM guide), I'd imagine them to be prevalent enough that the DM will likely just grant proficiency in them to anyone who would be likely to actually use them and loading is such a nonissue when one has to homebrew magic items for them anyway for higher levels. And while the feat is certainly balanced around guns having a higher damage die than hand crossbows/crossbows (hence why something like an extra attack on a bonus action would be outright silly), it still feels VERY boring to not have any active ability at all on the feat. Something just feels...missing.
 

Levistus's_Leviathan

5e Freelancer
My biggest issue with it is that in any campaign where the DM is comfortable with guns (specifically those in the DM guide), I'd imagine them to be prevalent enough that the DM will likely just grant proficiency in them to anyone who would be likely to actually use them and loading is such a nonissue when one has to homebrew magic items for them anyway for higher levels. And while the feat is certainly balanced around guns having a higher damage die than hand crossbows/crossbows (hence why something like an extra attack on a bonus action would be outright silly), it still feels VERY boring to not have any active ability at all on the feat. Something just feels...missing.
I agree. It is also a problem that games with guns should probably award proficiency to people with martial weapon proficiency, but that's not how the game works so far. There also should probably be some active ability in the feat, but I think it works okay as is.
 

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