Summorox
Explorer
Hey guys, first time poster here. Been lurking here looking at Zeitgeist posts for the past half a year and now i come humbly seeking your advice.
About a year ago, i started running Zeitgeist for two newbies and four veterans of DnD and despite some hiccups at the start, the first adventure went relatively smooth and the players (and myself) greatly enjoyed it. Now about 2-3 months ago after a long break, we returned to Zeitgeist by running a Dying Skyseer online, this time joined by another two newbies: A girlfriend from one of the players and a friend from college. Unfortunately, two of the veterans declined to continue as they dislike the online format. We are now at about the halfway point in the adventure and things went pretty smoothly despite the higher amount of players. Combat was not difficult, but i purposefully went easy on them until they got used to the combat.
Now i face a dilemma: A player from my other campaign, which has been running for 3 years, is pretty interested in trying out this campaign, and tbh, me too. The guy is one of my oldest players and i can tell he would be a good addition to the group, especially to help the other veterans guide the newbies. Combat being too easy wouldn't be a problem as rebalancing it is not an issue (Adding some minions, buffing some abilities, etc...). Thing is, i read ahead on the campaign and i can tell that some parts assume that the player count is at most 6 (Six infiltrators in adventure 7, six premade characters in bonds of sacred faith, etc..) and the player's only choice of background would be the Eschatologist, since the others have all been picked.
Do you guys have any suggestions to remedy this?
About a year ago, i started running Zeitgeist for two newbies and four veterans of DnD and despite some hiccups at the start, the first adventure went relatively smooth and the players (and myself) greatly enjoyed it. Now about 2-3 months ago after a long break, we returned to Zeitgeist by running a Dying Skyseer online, this time joined by another two newbies: A girlfriend from one of the players and a friend from college. Unfortunately, two of the veterans declined to continue as they dislike the online format. We are now at about the halfway point in the adventure and things went pretty smoothly despite the higher amount of players. Combat was not difficult, but i purposefully went easy on them until they got used to the combat.
Now i face a dilemma: A player from my other campaign, which has been running for 3 years, is pretty interested in trying out this campaign, and tbh, me too. The guy is one of my oldest players and i can tell he would be a good addition to the group, especially to help the other veterans guide the newbies. Combat being too easy wouldn't be a problem as rebalancing it is not an issue (Adding some minions, buffing some abilities, etc...). Thing is, i read ahead on the campaign and i can tell that some parts assume that the player count is at most 6 (Six infiltrators in adventure 7, six premade characters in bonds of sacred faith, etc..) and the player's only choice of background would be the Eschatologist, since the others have all been picked.
Do you guys have any suggestions to remedy this?