glass
(he, him)
Sounds good to me. Although regarding the first bullet point I would not get too upset if it ends up only being meaningful choices at say 17 out of 20 levels (and the other three levels get upgrades to previously selected features.
- meaningful choices at each level so you look forward to your level up every time
- balanced with the original core classes to ensure compatibility
- strong capstones for all classes
Some people apparently want that, but there are plenty of classes in the PHB that provide that experience. Since this is going to be compatible, there is no need to reinvent the wheel with them. The Level Up classes should all be more mechanically interesting than that IMNSHO.There's a good point up there.......is it good or bad that some classes do the same thing most every fight/every round? Me? I find that boring, and would like a game where a monk or rogue or whatever really did do something different every round.
Pathfinder 2e is in no way compaitble with D&D 5e, and uses much bigger numbers.Sounds like you guys are on track to re-invent Pathfinder 2.
I would suggest that Monte Cook's Arcana Unearthed/Evolved is somewhere to look for a different kind of inspiration. I think the new book should have its own set of classes, covering broadly the same ground as those in the PHB but not mapping exactly one-to-one. Usable on their own, or alongside those in the PHB.I remember in Monte Cook's Arcana Unearthed, there were classes that gave you more narrative-focused choices rather than mechanical choices.
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glass.
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